Comments (4)
My guess is def some kind of threading issue - the pins don't execute in the graph, but print string will work. However, if I try to display that string on a widget we get this one:
Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp] [Line: 541] Slate can only be accessed from the GameThread or the SlateLoadingThread!
from ueazspeech.
Hi! @dom452 Thanks for the information! : )
During a refactoring, I made a mistake and ended up leaving some broadcasts outside of GameThread. I made a correction in this PR: 692b087
I tested this update in a local project using a widget as well, and I haven't had any problems with these updates so far.
The problem now is that since the release of UE5.1, it has taken days for them to approve updates on the Marketplace, so the version that is published in the Marketplace doesn't have those changes yet. :S
But recent releases from here on GitHub already have these changes made: https://github.com/lucoiso/UEAzSpeech/releases
from ueazspeech.
This release has packaged versions for UE5.0 and UE5.1: https://github.com/lucoiso/UEAzSpeech/releases/tag/v1.2.5
You can unzip it inside your Project's Plugins folder.
Please let me know if this issue is still occurring and I'll try to solve this
from ueazspeech.
Hi!
Yeah she works with a caveat :)
I gotta setup a delegate because the Completed pin doesn't fire. Can definitely work with this tho.
Also noted that the update pin won't fire unless continuous detection is on - I presume this is desired behaviour tho?
from ueazspeech.
Related Issues (20)
- Regression: Recognition Completed event not being called
- closes whenever I don't use "Speech Default Options" HOT 5
- Stop the voice listening function HOT 1
- How can I convert BlendShapes data to animations? HOT 2
- TextToSoundWave (152053); Function: Activate; Message: Activating task
- Break AzSpeechSettingsOptions in 1.6.5 does not expose settings anymore HOT 1
- Add support for UE5.2 HOT 2
- Visemes no longer working HOT 2
- Speech to Text not working HOT 4
- Disconnect signals before try to finish task to avoid undesired updates while closing the connection
- Missing `Microsoft.CognitiveServices.Speech.extension.codec.dll`? HOT 8
- speech to text with default options couldn't work HOT 2
- TextToSoundWaveAsync not woking with ue5.0 on android, only success on windows pc HOT 1
- Feature Request: Add a function to get Identified language of recognized speech HOT 1
- TTS doesn't work, example project doesn't compile HOT 2
- Recognition task not working after some continuous calls (loop) HOT 2
- Mismatch between viseme and audio data
- Speech to Text with Default Options won't work when Use Language Identification disabled since v1.6.4 HOT 1
- Tasks using default options aren't getting the default locale
- Refactor the editor tool
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from ueazspeech.