Comments (2)
Hi! Sorry for the delay!
Are there more information in the logs?
You can find the supported languages here: https://learn.microsoft.com/en-us/azure/cognitive-services/speech-service/language-support
And the documentation of the plugin here: https://github.com/lucoiso/UEAzSpeech/wiki
The text to speech task will automatically convert the audio to sound wave and play in an internal audio component. But if you want to get the sound wave and play later or modify the settings, you can use the Text to Sound Wave task. :)
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And you will need to setup the default voice name and language/locale in Project Settings -> Plugins -> AzSpeech. Tasks using default options will get the values from this page, heheheh
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Related Issues (20)
- LogAzSpeech: Error: Task: TextToSoundWave (250406); Function: Activate; Message: Failed to activate task
- sometimes it was work ok,sometime not work
- How should I check if the memory occupied by the audio has been released? HOT 1
- Azspeech crashes while running on ue HOT 5
- Can I get viseme animation data? HOT 6
- plugin crash
- Feature: Real-time diarization
- Wired stop after recognition completed in version 1.6.13 HOT 3
- LogThreadingWindows: Error: Runnable thread AzSpeech_KeywordRecognition_22918 crashed. HOT 4
- Regarding the animation in ue when Speech to Text, there will be pauses, and sometimes the program will crash directly.
- Current status on iOS support? HOT 2
- Got crash HOT 1
- Can't GetEngineSubsystem<UAzSpeechEngineSubsystem> in C++
- GPU usage drops to 0%
- Android Shipping build Crashes when pressing record button
- Plugins can't use
- Speech to text Audio Input with PixelStreamAudioComponent
- Crash when InputDevice of SpeechRecognition is set to anything other than Default HOT 1
- Signal 11 error on Ubuntu
- Zipped Release v1.6.19 - AzSpeech.uplugin line 5 using engine version "5.4.0", causing warnings on load
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