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Lacking documentation and example of integration

I'd like to use codedit inside 3D engine. I selected it because code looks clean, no external dependencies (except for lexer), and it seemed to be well structured.

I found documentation is obsolete. Some stubs were added and changed. The begin_clip, end_clip and char_advance_x are ones I caught so far. It also seems quite a few internal parameters need to be initialized from outside (line_h, ascender...), but it's not really obvious when and how.

The included demo is not really a demonstration of integration, it's just uninteresting bits of cplayer API. When looking around I found two competing implementations (luapower/cplayer/code_editor.lua and luapower/code), not sure which one in newer.

I started integration with the 3D engine, and encountered issues where it was not clear how to construct view and editor objects this specific implementation of OOP. The view_class:new(buffer) from documentation does not exist.

Would it be possible to get some support here? Ideally, code would include a minimal example of setting up editor, view, buffer with sample text, and wouldn't depend on any GUI toolkit.

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