launchpad-bugs-migration2's People
launchpad-bugs-migration2's Issues
[BUG n°1080252] 2nd Pantograph Sound Problem
Imported from https://bugs.launchpad.net/bugs/1080252
Property | Value |
---|---|
Reported by | Railcat (railcat) |
Date reported | Sun, 18 Nov 2012 06:04:24 GMT |
Tags | sounds |
In the last Experiment Release r1335,
r1332 - Bug 1075754 - Related fix for pantographs being associated with the wrong direction and not making use of the correct EventIDs for reverse pantographs.
was fixed. Good work, but I find a problem that when I pressed Shift+P to only up or down the 2nd Pantograph, the sound of the pantograph seem not to play. And I think when either of this two pantographs up, the sound of the engine should not stop play until both two pantographs down.
[BUG n°1078000] Camera's 2 and 3 in wrong position after changing cabs
Imported from https://bugs.launchpad.net/bugs/1078000
Property | Value |
---|---|
Reported by | r.roeterdink (r-roeterdink) |
Date reported | Mon, 12 Nov 2012 16:14:20 GMT |
Tags | cabs |
The camera positions for camera's 2 and 3 are not changed correctly when changing cabs.
In the example, CTRL-E is used to change from engine cab to driving trailer cab.
The screenshots (contained in the zip-file) show the default positions (default_2 and default_3), and the positions after changing cabs (reverse_2 and reverse_3).
Route : any
Location : any
Rolling Stock : any
Activity : any
Log-file not attached as it is irrelevant.
[BUG n°1079835] Unwanted message bands on resume or after screenshot
Imported from https://bugs.launchpad.net/bugs/1079835
Property | Value |
---|---|
Reported by | cjakeman2 (1-launchpad2-8) |
Date reported | Fri, 16 Nov 2012 19:13:56 GMT |
Tags | graphics |
Posted for user pnrailway:
Pleased that you're making good use of OR and thanks for your feedback.
[quote name='pnrailway' timestamp='1353035506' post='104037']
2. Another appearance item. The thin band that appears when a screen shot is taken, is there any way that could be set much lower on the screen since it is necessary to crop it out of any screened screen shots and it still could be seen at as a half inch above the bottom of the screen.
- On a related note, is there any way to remove the band(s) that appear on the screen each time an activity is restarted from a save as it use to be? Each time you restart an activity an additional bar appears that will not go away and again must be cropped out of the picture if a screenshot is taken.
[/quote]
I've seen these symptoms only occasionally and I guess from your message that these symptoms happen most of the time on your system. They shouldn't.
The thin band is the background to a message in white text. Sounds as though you're not seeing the text at all.
I'm also guessing that it's a timing issue with different threads taking the screenshot and putting up a message about it. We might need to synchronise these so that the message always happens after the screenshot is taken.
It would also help to know more about your system - OS, RAM, video card. Can you post more details, please?
[BUG n°1085675] Train windows opacity does not work correctly
Imported from https://bugs.launchpad.net/bugs/1085675
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Sun, 02 Dec 2012 17:34:51 GMT |
Tags | graphics |
Train windows opacity seems not to work correctly. Take as an example the swiss ETR610 high speed tilting train, that can be downloaded from here: http://www.trainsimhobby.net/infusions/pro_download_panel/file.php?did=985&file_id=1011
Referring to external view every carriage of the train has two shapes: the first element of the train has as shape SBB_CFF_FFS_Etr610-106.s plus a second shape, that appears in the .eng file as FreightAnim, and has as name SBB_CFF_FFS_InterniP1.s .
The two shapes are "superimposed" The window openings are transparent in the first shape and have an alpha-channel in the second one. In the annexed .zip you see in file ETR610_Shapeviewer.jpg how the first element of the train shows up in Shape viewer, after having loaded the two shapes. In MSTS the result is more or less the same. In ORTS however the windows appear completely opaque, as can be seen in file ETR610_ORTS.jpg (also contained in the annexed .zip file).
The opacity is controlled by file vetro.ace . I have tried to reduce opacity. Up to a certain degree of reduction nothing changes in ORTS (in Shape Viewer the transparency of course increases). If the opacity is reduced below a certain threshold the windows begin appearing completely transparent.
So only two states seem to appear in ORTS: either completely opaque or completely transparent.
Same happens in other trainsets.
[BUG n°1088594] Reclassify Warning messages to Information for unimplemented features
Imported from https://bugs.launchpad.net/bugs/1088594
Property | Value |
---|---|
Reported by | cjakeman (cjakeman) |
Date reported | Mon, 10 Dec 2012 18:39:05 GMT |
See http://www.elvastower.com/forums/index.php?/topic/19956-parsing-errors/page__st__10 for details
[BUG n°1080735] Error in conversion from MSTS path to Node list
Imported from https://bugs.launchpad.net/bugs/1080735
Property | Value |
---|---|
Reported by | r.roeterdink (r-roeterdink) |
Date reported | Mon, 19 Nov 2012 15:08:06 GMT |
Occasionaly, the conversion from MSTS path to Node list (path as used internally). The error links an incorrect node into the path.
The error mostly occurs at the start or the end of a (sub)path, i.e. start of path or just before or after reversal point or waiting point.
Example :
Route : Surfliner2
Path : FF_LAX_SD (file is attached)
Activity : n.a. (affects any train, either player or AI, in any activity using said path)
Logfile : n.a. (no error reported)
Path is routed through Stuart Mesa yard, with waiting point just before yard exit.
Path is correct upto node 990.
Next sequence than is :
node 990
junction node 991
node 948
junction node 947
Path is correct again from this point onwards.
Error here is node 948 : this is not connected to 991. The correct node here should be 992, which is the node between junctions 991 and 947. Node 948 is connected to 947 but is the 'wrong' exit from this junction.
The problem does not lead to an error report or crash or anything.
Sometimes it causes the train to 'jump' tracks, often it remains unnoticed.
In the preliminary new signalling, it leads to a report that the train is off its allocated route.
[BUG n°1083133] Bogies and wheels for IC3
Imported from https://bugs.launchpad.net/bugs/1083133
Property | Value |
---|---|
Reported by | Sebastian Juthe (s-juthe) |
Date reported | Mon, 26 Nov 2012 11:50:30 GMT |
Tags | graphics |
So, I think the bogies and the wheels configuration for all IC3 consists are either flipped or bugged in Open Rails.
As seen in the picture below:
http://i1125.photobucket.com/albums/l590/Granders/runactivity2012-11-1517-23-53-45.png
This happens on all variants of the IC3 and IR4 consists, however it does not occur on the IC2.
[BUG n°1084048] View Angle Changes Suddenly
Imported from https://bugs.launchpad.net/bugs/1084048
Property | Value |
---|---|
Reported by | Railcat (railcat) |
Date reported | Wed, 28 Nov 2012 12:17:21 GMT |
This phenomenon generally occurs when I play the game in window mode. During the game, I switch the view angle to View 2, View 3, View 4 or View 8, after I scroll the mouse wheel to zoom in or out the view. If I keep the OR game window active, no bad things will happen, but if I click the desktop to let the game window become deactive, the phenomenon occurs that the view angle will change suddenly. After I active the game window, the view angle will change suddenly again. This problem never happened in versions before the function of mouse wheel has been added in, so I think there must be something wrong with the code of this newly added in function. Thank you for the OR team providing us such a good game. Yeah!
[BUG n°1084934] AI trains don't reverse on reverse points
Imported from https://bugs.launchpad.net/bugs/1084934
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Fri, 30 Nov 2012 07:11:02 GMT |
Tags | ai, reverse |
In the latest OR releases, including release 1342, AI trains don't reverse on reverse points. In general when they reach the reverse point they stop, and make small jerks, but do not reverse.
I attach as demo a small USA2 activity using standard rolling stock. 5 seconds after activity start the AI loco appears near the player train, runs forwards, reaches the reverse point, and... stays there with some small trembling forwards and backwards.
This bug has already been reported in the trainsim forum and is inserted here for your convenience.
[BUG n°1086285] Compressor starts also with pantos down
Imported from https://bugs.launchpad.net/bugs/1086285
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Tue, 04 Dec 2012 08:25:09 GMT |
Up to the actual OR release x1351 compressor starts in electric locos also when both pantos are down. This should not happen, as compressor needs electric power to run.
[BUG n°1085713] in^3 not accepted
Imported from https://bugs.launchpad.net/bugs/1085713
Property | Value |
---|---|
Reported by | David Forrest (dforrest) |
Date reported | Sun, 02 Dec 2012 20:23:16 GMT |
In running activities on several British routes I repeatedly get the following error on many UK locomotives.
Warning: Found a suffix '*(in^3)' which could not be parsed as a Volume unit in D:\Program Files\Microsoft Games\Train Simulator\trains\trainset\Holbeck Scots#46117L.eng:line 793
My assumption that "in^3" is entered for cubic inches and that OR, and I assume MSTS, do not read this. Am I correct? If so, would it be best that the .eng file be changed to something OR and MSTS will accept or can OR be changed to accept what the author is obviously intending?
[BUG n°1090649] Cab Speed Digital Display Missing Color
Imported from https://bugs.launchpad.net/bugs/1090649
Property | Value |
---|---|
Reported by | Railcat (railcat) |
Date reported | Sat, 15 Dec 2012 06:25:44 GMT |
Tags | cabs, graphics |
Digital (
Type ( SPEEDOMETER DIGITAL )
Position ( 58 240 32 12 )
ScaleRange ( 0 500 )
Accuracy ( 0 )
AccuracySwitch ( 0 )
LeadingZeros ( 0 )
Justification ( 3 )
PositiveColour ( 0
ControlColour ( 0 255 0 )
)
NegativeColour ( 0 )
DecreaseColour ( 0 )
Units ( KM_PER_HOUR )
)
The patameter of ControlColour maybe not take effect in SPEEDOMETER DIGITAL cab digital type while the same parameter has taken effect in SPEEDLIM_DISPLAY DIGITAL.
[BUG n°1074523] Lists of paths and consists do not often display in OR window
Imported from https://bugs.launchpad.net/bugs/1074523
Property | Value |
---|---|
Reported by | Walter Johnson Conklin IV (walterjconklin) |
Date reported | Sat, 03 Nov 2012 00:04:09 GMT |
Tags | menu |
Dear colleagues,
I had previously reported about the recurrent issue that the lists of paths and consists, which should normally appear in the OR window, do not often display. The link to that report is at
It has now gotten to the point that OR does not even display most of the time the consists for the unreleased Tristate route, the one route I have installed. Sometimes I get lucky in that OR will display and load the consists, but that occurs infrequently. Thus, I cannot basically use OR most of the time on my parent' labtop. I have to point out that the issue of the lists of paths and consists randomly disspearing at times seems to mostly occur with my parents' labtop, which is not intended for gaming.
Please find below the specs for the labtop.
System Manufacturer: Hewlett-Packard
System Model: HP G60 Notebook PC
BIOS: Default System BIOS
Processor: Pentium(R) Dual-Core CPU T4300 @ 2.10GHz (2 CPUs), ~2.1GHz
Memory: 3072MB RAM
Available OS Memory: 3004MB RAM
Page File: 2527MB used, 3476MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
OR on my gaming computer, which I do not have the specs in front of me, rarely takes a while to load the consists. On both computers, MSTS does not have a problem displaying the consists. I do not believe that the problem of not being able to display the consists and paths is directly related to the number of consists or paths I have. For example, substituting an experimental consist folder with only one or two consists or using another paths folder with one or two paths, I notice that OR still struggles to load the consists and paths.
It is my hope that by submitting this updated report we can be able to resolve the aforementioned issue which help to make OR more stable to use for certain users such as myself.
Thank you in advance for your time and help.
Sincerely,
Walter
[BUG n°1090647] Cab ER Brake Display/Dial does not match F5 Hud ER Brake
Imported from https://bugs.launchpad.net/bugs/1090647
Property | Value |
---|---|
Reported by | ATW (ajtuckerwells) |
Date reported | Sat, 15 Dec 2012 06:12:46 GMT |
Tags | cabs |
When running almost everything I have, I found out just like MSTS, that the BP and ER are always the same. But when I look at the brake info f5 hud, ER shows differently then the cabs ER. Knowing and have seen in real life the ER and BP act different until there equalized as if they were rounding to the nearest in total of it's train air line.
[BUG n°1088202] V1358 breaks cabview
Imported from https://bugs.launchpad.net/bugs/1088202
Property | Value |
---|---|
Reported by | Bill Currey (wjcurrey) |
Date reported | Sun, 09 Dec 2012 15:59:41 GMT |
Tags | cabs, graphics |
Displaying cab on morning intermodal ressults in lost of dials and displays
[BUG n°1082831] Cab Signal doesn't meet the Actual Signal
Imported from https://bugs.launchpad.net/bugs/1082831
Property | Value |
---|---|
Reported by | Railcat (railcat) |
Date reported | Sun, 25 Nov 2012 05:38:37 GMT |
Tags | graphics, signals |
In OR, I find that the signal definition of CLEAR_2 in cab doesn't meet with the track signal definition of CLEAR_2. The signal definition of CLEAR_1 in cab is quite right, but CLEAR_2 is wrong, I'm afraid it is still link to the track signal definition of CLEAR_1. Show the problems in attachments.
[BUG n°1080613] Reversing Point Not recognised
Imported from https://bugs.launchpad.net/bugs/1080613
Property | Value |
---|---|
Reported by | Peter Newell (coals-to-newcastle) |
Date reported | Mon, 19 Nov 2012 09:45:37 GMT |
Tags | signals |
I am running an activity for a route that has a reversing point in it (see act_path.gif in zip file). In v0.7 it is recognised and visible in the HUD (see v0.7_rev), whereas in v0.8+ (including 1330- see v0.8(1330)) it is not being seen by OR, and consequently the pathing and changing of points is not working.
This activity comes from the following route:
http://www.wolgan-valley.coalstonewcastle.com.au/route/downloads/
and the activity in question is:
http://www.wolgan-valley.coalstonewcastle.com.au/activities/downloads/
I have come across a few other activities with the same problem and there appears to be reports from at least one other person of reversing points not working for them now and again.
Any thoughts what may be causing the problems?
Thanks
[BUG n°1075723] Syntax parsing errors in SIGSCRfile processing
Imported from https://bugs.launchpad.net/bugs/1075723
Property | Value |
---|---|
Reported by | r.roeterdink (r-roeterdink) |
Date reported | Tue, 06 Nov 2012 20:13:06 GMT |
Tags | signals |
The following syntax is not processed correctly :
use of "return" statement;
use of "AND" and "OR" as logical operators (rather than && and ||)
use of "-" (minus sign) as mathematical operator
Syntax errors are not reported correctly :
linenumbers must be included in warning;
statement must be properly handled (no crashes)
[BUG n°1085768] Variable3(Dynamic brake sound) not working.
Imported from https://bugs.launchpad.net/bugs/1085768
Property | Value |
---|---|
Reported by | Edward Keenan (edwardk) |
Date reported | Mon, 03 Dec 2012 02:24:26 GMT |
Tags | sounds |
I am carrying over an old bug from the old "Bugs Found" forum which indicated that the dynamic brake sound which uses Variable3 is not working.
Edward K.
[BUG n°1076796] Timed seqeunce of reply gets out of sync w/ original execution.
Imported from https://bugs.launchpad.net/bugs/1076796
Property | Value |
---|---|
Reported by | Dave Nelson (lake-muskoka) |
Date reported | Thu, 08 Nov 2012 23:08:40 GMT |
Tags | replay |
The reply of commands in time does not presently accommodate the occurrence of pause/restart in the original run and so on reply the commands are executed late relative to the moving train by (most likely) an amount equal to the length of the pause.
[BUG n°1089060] Missing textures for wagons
Imported from https://bugs.launchpad.net/bugs/1089060
Property | Value |
---|---|
Reported by | cjakeman (cjakeman) |
Date reported | Tue, 11 Dec 2012 18:40:09 GMT |
Tags | graphics |
Raised on forum thread www.elvastower.com/forums/index.php?/topic/20329-missing-wagon-textures/page__pid__105577
See image and log files attached.
[BUG n°1085545] Cab scale different since V1224
Imported from https://bugs.launchpad.net/bugs/1085545
Property | Value |
---|---|
Reported by | Edward Keenan (edwardk) |
Date reported | Sun, 02 Dec 2012 02:51:28 GMT |
Since V1224, the cab interior for Sli's cab is enlarged. The attachment is showing the cab that is affected. The other cabs appear to be fine. The cab in question is used in the SD40-2, Sli's Southwest Chief that is included with Seligman2 and the GP38-2.
[BUG n°1084958] Sound Source isn't heard
Imported from https://bugs.launchpad.net/bugs/1084958
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Fri, 30 Nov 2012 09:39:29 GMT |
Tags | sounds |
I have created a simple demo activity on the standard USA2 route. If you start this activity under MSTS without moving the train and go to an external cam (2 for example) you hear car traffic sound, generated by a sound source that runs file traf_m_m.sms (to be found within train simulator/sound together with the related .wav sounds ).
If you start this activity under ORTS you don't hear car traffic sound. To solve this a copy of file traf_m_m.sms together with its .waw files has to be created within within the route's sound folder. So ORTS does not consider sound source .sms and .wav files if they are in the train simulator sound folder.
Annexed: packaged activity and log file.
[BUG n°1075787] V1324 fails to open
Imported from https://bugs.launchpad.net/bugs/1075787
Property | Value |
---|---|
Reported by | Barry Munro (captain-bazza2) |
Date reported | Wed, 07 Nov 2012 00:01:17 GMT |
Tags | crash |
Open Rails is starting...
Argument 0 = -start
Argument 1 = Settle - Carlisle
Argument 2 = M&U5_Mogul_test
Argument 3 = 12:0
Argument 4 = 0
Argument 5 = 0
Version = X.X.X.1324
Build = 0.0.4693.40465 06/11/2012 22:30
Logfile = C:\Documents and Settings\Barry\Desktop\OpenRailsLog.txt
Alerter = False
AvatarURL = http://openrails.org/images/support-logos.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
DataLogger = False
DynamicShadows = (registry) True
EmptySavePacksOnExit = (registry) False
FullScreen = (registry) True
GraduatedRelease = (registry) True
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Documents and Settings\Barry\Desktop
Menu_Selection = (registry) Z:\Train Simulator, Z:\Train Simulator\ROUTES\EUROPE1,
MSTSBINSound = (registry) True
Multiplayer = False
Multiplayer_Host = 127.0.0.1
Multiplayer_Port = 30000
Multiplayer_UpdateInterval = 10
Multiplayer_User = Barry
MultiplayerClient = False
MultiplayerServer = False
Precipitation = False
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
ScreenshotPath = F:\My Pictures\Open Rails
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SoundDetailLevel = 5
SoundVolumePercent = 100
SuppressConfirmations = False
TrainLights = (registry) True
UseAdvancedAdhesion = True
VerticalSync = False
ViewDispatcher = False
ViewingDistance = 2000
ViewingFOV = 45
WindowGlass = (registry) True
WindowPosition_Activity = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (registry) 19, 55
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = 50, 50
WindowPosition_Switch = (registry) 66, 96
WindowPosition_TrackMonitor = 100, 0
WindowPosition_TrainOperations = (registry) 9, 76
WindowSize = (registry) 1280x1024
Wire = False
WorldObjectDensity = 10
Mode = Explore
Path = Settle - Carlisle
Consist = M&U5_Mogul_test
Time = 12:0
Season = 0
Weather = 0
Error: System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.NormalizePath(String path, Boolean fullCheck)
at System.IO.Path.GetDirectoryName(String path)
at ORTS.Simulator..ctor(UserSettings settings, String activityPath)
at ORTS.Program.InitSimulator(UserSettings settings, String[] args, String mode)
at ORTS.Program.InitSimulator(UserSettings settings, String[] args)
at ORTS.Program.<>c__DisplayClass8.b__7()
at ORTS.Program.Start(UserSettings settings, String[] args)
at ORTS.Program.Main(String[] args)
[BUG n°1087320] opp_sig_lr ( ) in sigscr.dat file does not work
Imported from https://bugs.launchpad.net/bugs/1087320
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Thu, 06 Dec 2012 16:16:06 GMT |
Tags | signals |
In the freeware Bernina route the signals named Gruppenausfahrsignal.....s don't work correctly. After many tests I believe to have found out that the cause is the function opp_sig_lr () they use in the sigscr.dat file. Such function seems not to work or maybe is not implemented.
[BUG n°1075169] Door animation left/right side when Flip()-ped
Imported from https://bugs.launchpad.net/bugs/1075169
Property | Value |
---|---|
Reported by | Peter Gulyas (pzgulyas) |
Date reported | Mon, 05 Nov 2012 14:04:17 GMT |
Tags | animations, graphics |
Doors animation left/right side is not flipped when doing it on a vehicle Flip()-ped in a consist. Some cars have fixed orientation within a train, and it is a problem there. (e.g. a train controller head carriage or a tram.) Example: Budapest UV tram http://vm15.hu/e107_files/downloads/msts/mozdony/BKV_UV_SE_2009_vegleges.rar
I already reported this bug to forum post http://www.trainsim.com/vbts/showthread.php?311459-Door-animation-in-Flip()-ped-engine-r1297&p=1777313#post1777313 , just repeated here as a memo. :-)
[BUG n°1077998] CTRL-SHIFT-F physically flips the engine
Imported from https://bugs.launchpad.net/bugs/1077998
Property | Value |
---|---|
Reported by | r.roeterdink (r-roeterdink) |
Date reported | Mon, 12 Nov 2012 16:08:58 GMT |
Using CTRL-SHIFT-F physically flips the engine even if attached to a train.
See attached screenshots (held in zip-file).
Normal.jpg is situation before and flipped.jpg is after using CTRL-SHIFT-F.
Route : any
Location : any
Rolling Stock : any
Activity : any
Log-file not attached as this is irrevelant.
[BUG n°1075754] Pantograph animation trigger defect when rear one was defined _only_
Imported from https://bugs.launchpad.net/bugs/1075754
Property | Value |
---|---|
Reported by | Peter Gulyas (pzgulyas) |
Date reported | Tue, 06 Nov 2012 21:50:44 GMT |
Tags | animations, graphics |
When pantograph 1 definition is missing from .s file and only pantograph 2 was defined, it doesn't act as rear pantograph. OR still counts it as front one.
Example: Budapest UV tram at http://vm15.hu/e107_files/downloads/msts/mozdony/BKV_UV_SE_2009_vegleges.rar , can be seen on any bundled consist.
(I reported this bug in forum post http://www.trainsim.com/vbts/showthread.php?311457-Pantograph-animation-triggers-r1297&p=1777296#post1777296 with more description.)
[BUG n°1083397] Inconsistent logic in path redirection in .con files
Imported from https://bugs.launchpad.net/bugs/1083397
Property | Value |
---|---|
Reported by | Dave Nelson (lake-muskoka) |
Date reported | Tue, 27 Nov 2012 01:38:28 GMT |
Use of path redirection in .con files works in some cases and not others.
Upwards redirection works as expected:
..\SP_Boxcars\40ftXM will correctly redirect the file open out of \trainset\40ftXM and into \SP_Boxcars\40ftXM where it will search for the .wag file.
OTOH, downwards redirection does not work:
changing SD-40-2 to \UP_Locomotives\SD-40-2 results in an error that reads, in part:
blah, blah... Could not find part of the path... blah... trainset\UP_LocomotivesSD-40-2....
Note absence of backslash between UP_Locomotives and SD-40-2
[BUG n°1078731] Adjacent water-tiles leave gap
Imported from https://bugs.launchpad.net/bugs/1078731
Property | Value |
---|---|
Reported by | r.roeterdink (r-roeterdink) |
Date reported | Wed, 14 Nov 2012 14:00:03 GMT |
Tags | graphics |
Adjacent tiles with water leave a small gap along the tile's edges, both North-South and East-West.
Routes : any (screenshot is from Cambrian Coast route)
Location : any
Activity : any
Log-file not attached at it is not relevant.
[BUG n°1078169] Camera 1 near view clips away locomotive
Imported from https://bugs.launchpad.net/bugs/1078169
Property | Value |
---|---|
Reported by | Dave Nelson (lake-muskoka) |
Date reported | Tue, 13 Nov 2012 05:03:30 GMT |
Tags | cameras |
The near point clipping/vanishing distance is a bit too large for camera 1 on some locomotives, resulting in the locomotive body being clipped away and revealing the far side scenery. One example is the MILW_H10-44_#760-783 set (Elvas Tower, numerous models in various road names).
This may be an old issue but the locomotive, for me, is new. At present using version "1326-DEBUG BUILD".
[BUG n°1082745] Headlight cone of light passes thru objects.
Imported from https://bugs.launchpad.net/bugs/1082745
Property | Value |
---|---|
Reported by | Dave Nelson (lake-muskoka) |
Date reported | Sat, 24 Nov 2012 22:39:00 GMT |
Headlight illuminates everything along its path w/o regard obstructing objects.
[BUG n°1083204] Cab Switch on NEC brakes reverser (Replay)
Imported from https://bugs.launchpad.net/bugs/1083204
Property | Value |
---|---|
Reported by | Bill Currey (wjcurrey) |
Date reported | Mon, 26 Nov 2012 15:55:57 GMT |
Route: MSTS Northeast Corridor -- Short Passenger Run
To reproduce bug
Open Route ; 1 - switch to cab view reverser works ; Cntrl-E reverser broken
Analysis:
V1321 operation is OK ; Bug introduced between 1322-1323, there were many changes to MSTSLocomotive.cs and
other files for Replay capability.
[BUG n°1090746] Value of this_sig_lr when signal type not existent
Imported from https://bugs.launchpad.net/bugs/1090746
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Sat, 15 Dec 2012 16:37:17 GMT |
Tags | signals |
Suppose in a signal no REPEATER signal head is present. In this case MSTS assigns to this_sig_lr (SIGFN_REPEATER) the value of -1, and in the script the absence of the repeater signal can be tested using a comparison with -1 as follows
if ( this_sig_lr (SIGFN_REPEATER) <=# -1 ) .
In ORTS this does not work.
[BUG n°1075204] BLW Alco C628 Not Visible In the Game
Imported from https://bugs.launchpad.net/bugs/1075204
Property | Value |
---|---|
Reported by | Wayne Campbell (wayneinbc) |
Date reported | Mon, 05 Nov 2012 15:42:34 GMT |
Tags | graphics |
Sim loads, Cabview works fine, lights & smoke appear, but engine shape textures do not appear in any exterior view.
Locomotive download: http://www.edstrains.../train/cnw.html
From the log:
Information: e:\msts\trains\trainset\gb_c628_cnw\c628_cnw_6718.s
Error: System.ArgumentOutOfRangeException: Resource size must be greater than zero.
Parameter name: elementCount
at Microsoft.Xna.Framework.Graphics.IndexBuffer..ctor(GraphicsDevice graphicsDevice, Type indexType, Int32 elementCount, BufferUsage usage)
at ORTS.SharedShape.SubObject..ctor(sub_object sub_object, Int32[] hierarchy, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape)
at ORTS.SharedShape.DistanceLevel.<>c__DisplayClassd.<.ctor>b__b(sub_object obj)
at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at System.Linq.Buffer
1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable
1 source)
at ORTS.SharedShape.DistanceLevel..ctor(distance_level MSTSdistance_level, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape)
at ORTS.SharedShape.LodControl.<>c__DisplayClass9.<.ctor>b__7(distance_level level)
at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at System.Linq.Buffer
1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable
1 source)
at ORTS.SharedShape.LodControl..ctor(lod_control MSTSlod_control, TextureFlags textureFlags, SFile sFile, SharedShape sharedShape)
at ORTS.SharedShape.<>c__DisplayClass1.b__0(lod_control lod)
at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at System.Linq.Buffer
1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable
1 source)
at ORTS.SharedShape.LoadContent()
at ORTS.SharedShape..ctor(Viewer3D viewer, String filePath)
at ORTS.SharedShapeManager.Get(String path)
at ORTS.PoseableShape..ctor(Viewer3D viewer, String path, WorldPosition initialPosition, ShapeFlags flags)
at ORTS.MSTSWagonViewer..ctor(Viewer3D viewer, MSTSWagon car)
at ORTS.MSTSLocomotiveViewer..ctor(Viewer3D viewer, MSTSLocomotive car)
at ORTS.MSTSDieselLocomotiveViewer..ctor(Viewer3D viewer, MSTSDieselLocomotive car)
at ORTS.MSTSDieselLocomotive.GetViewer(Viewer3D viewer)
at ORTS.TrainDrawer.LoadCar(TrainCar car)
at ORTS.TrainDrawer.Load()
at ORTS.World.Load()
at ORTS.Viewer3D.Load()
at ORTS.LoaderProcess.Load()
at ORTS.LoaderProcess.DoLoad()
at ORTS.LoaderProcess.LoaderThread()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
CS
[BUG n°1072968] Exhaust with an angle is not correctly emitted
Imported from https://bugs.launchpad.net/bugs/1072968
Property | Value |
---|---|
Reported by | Jijun Tang (jtang-h) |
Date reported | Tue, 30 Oct 2012 00:56:31 GMT |
Tags | graphics |
When an exhaust has an angle point out from the engine to the side, the emission may shoot to the wrong direction. The shooting angle should be determined by the engine direction, not by the track direction.
[BUG n°1074105] instruments badly drawn column chart and dials
Imported from https://bugs.launchpad.net/bugs/1074105
Property | Value |
---|---|
Reported by | cjakeman (cjakeman) |
Date reported | Thu, 01 Nov 2012 18:54:27 GMT |
Tags | cabs |
Posted by cjakeman on behalf of Guido (ostkamp)
Hello,
I would like to report some faults in display when using current beta OR 1309.
I am trying commercial MSTS scenery "TSP: Aachen-Köln V1.0" with Route "TSP-AK ICE Aachen-Köln (P4)".
In the loco there are some bars that in the original MSTS go from bottom to top, but in OR run from top to bottom - so in opposite direction and with wrong colors and length (it appears it shows 100%-X% where X% was expected)
Furthermore some clock-style displays have the indicator needle at incorrect positions and digital number displays have a too large font.
Please see the attached images (000143.png - the smallest one - shows original correct MSTS display, the other two show OR display).
Also I am getting following reports
"Skipped unknown ControlStyle METRES/SEC/SEC"
"Cannot parse the constant number 0.3.5"
etc.
When running the test, one gets the following report:
Open Rails is starting...
Version = X.1309
Build = 0.0.4682.30625 2012/10/26 ���� 18:12
Logfile = c:\dokumente und einstellungen\guido ostkamp\anwendungsdaten\open rails\testinglog.txt
Alerter = False
AvatarURL = http://openrails.org...pport-logos.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
DataLogger = False
DynamicShadows = False
FullScreen = (registry) True
GraduatedRelease = (registry) True
Logging = True
LoggingFilename = (command-line) testinglog.txt
LoggingPath = (command-line) c:\dokumente und einstellungen\guido ostkamp\anwendungsdaten\open rails
Menu_Selection = (registry) C:\Programme\Microsoft Games\Train Simulator, C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR, C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR\ACTIVITIES\PT10-ICE-A-K-P4.act
MSTSBINSound = False
Multiplayer = False
Multiplayer_Host = (registry)
Multiplayer_Port = 30000
Multiplayer_UpdateInterval = 10
Multiplayer_User = (registry)
MultiplayerClient = False
MultiplayerServer = False
Precipitation = (registry) True
Profiling = (command-line) True
ProfilingFrameCount = 0
ProfilingTime = (command-line) 10
ScreenshotPath = C:\Dokumente und Einstellungen\Guido Ostkamp\Eigene Dateien\Eigene Bilder\Open Rails
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = (command-line) False
SoundDetailLevel = 5
SoundVolumePercent = 100
SuppressConfirmations = False
TrainLights = (registry) True
UseAdvancedAdhesion = True
VerticalSync = False
ViewDispatcher = False
ViewingDistance = 2000
ViewingFOV = 45
WindowGlass = (registry) True
WindowPosition_Activity = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (registry) 8, 54
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = 50, 50
WindowPosition_Switch = 0, 50
WindowPosition_TrackMonitor = 100, 0
WindowPosition_TrainOperations = 50, 50
WindowSize = (registry) 1280x1024
Wire = (registry) True
WorldObjectDensity = 10
Mode = Test Activity
Activity = C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR\ACTIVITIES\PT10-ICE-A-K-P4.act
Loading TRK TDB SIGCFG DAT
Warning: Replaced duplicate TrackSection 360 in C:\Programme\Microsoft Games\Train Simulator\GLOBAL\TSECTION.DAT:line 1455
ACT RDB CARSPAWN SIGSCR
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Warning: Skipped unknown ControlStyle METRES/SEC/SEC in C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-ICE3M\CABVIEW\ptf_ice3.cvf:line 300
Warning: Skipped unknown ControlStyle METRES/SEC/SEC in C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-146-116-9\CABVIEW\br145.cvf:line 139
Information: Smooth Dynamic Brake may have inaccurate display
Warning: Some of this STF file was not parsed. in C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-423-693-1\PT-423-693-4.eng:line 210
Warning: Skipped unknown ControlStyle METRES/SEC/SEC in C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-423-693-1\CABVIEW\et423.CVF:line 55
Information: Smooth Dynamic Brake may have inaccurate display
Warning: Skipped unknown ControlStyle METRES/SEC/SEC in C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-185-104-7\CABVIEW\br145.cvf:line 139
Information: Smooth Dynamic Brake may have inaccurate display
Warning: Skipped unknown ControlStyle METRES/SEC/SEC in C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-DBpbzf\CABVIEW\RE160-Stw.cvf:line 262
ENV SIGCFG TTYPE
Information: OpenAL using device DirectSound
TTTTTTTTTWWS
Information: Ignored missing overheadwire.ace, using default. You can copy the overheadwire.ace from OR's AddOns folder to C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR\Textures
SSSSSSWSS TRP(default)SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WCS
Warning: Cannot parse the constant number 0.3.5 in C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR\SOUND\Pro3train0In.sms:line 60
Warning: Cannot parse the constant number 0.3.5 in C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR\SOUND\Pro3train0In.sms:line 259
Warning: Cannot parse the constant number 0.3.5 in C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR\SOUND\Pro3train0Ex.sms:line 61
Warning: Cannot parse the constant number 0.3.5 in C:\Programme\Microsoft Games\Train Simulator\ROUTES\PTAKR\SOUND\Pro3train0Ex.sms:line 225
CSCCSCSCSCSCSCSCSSCCCCS
Warning: Cab control size 10x10 is smaller than frame size 5x20 (frames may be cut-off) for C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-ICE3M\CABVIEW\licht6.ace:day
Warning: Cab control size 10x10 is smaller than frame size 5x20 (frames may be cut-off) for C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-ICE3M\CABVIEW\licht2.ace:day
Warning: Cab control size 10x10 is smaller than frame size 5x20 (frames may be cut-off) for C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-ICE3M\CABVIEW\licht5.ace:day
Warning: Cab control size 10x10 is smaller than frame size 5x20 (frames may be cut-off) for C:\Programme\Microsoft Games\Train Simulator\trains\trainset\PT-ICE3M\CABVIEW\licht4.ace:day
Hope this report helps to improve OR. If further into is required, please report here.
Regards
Guido
[BUG n°1088858] couplung/uncoupling problems (+some etc.)
Imported from https://bugs.launchpad.net/bugs/1088858
Property | Value |
---|---|
Reported by | Artem (art-trans-6339) |
Date reported | Tue, 11 Dec 2012 11:06:41 GMT |
Tags | multiplayer, signals |
Hello guys!
I'm administrator of Ukrainian website zdsim.com where we are always testing new versions of OR. Some bugs on the X.1356 below (all of them are at multiplayer mode).
-
When player has started his locomotive with some cars (freignt or passenger - doesn't matter) and then uncoupled them anywhere, becomes a very bad bug when other players of multiplayer see such picture: loco and cars changed their places. But player, who uncoupled cars can see everything correctly.
Bug has been seen at all russian and ukrainian routes, and even at standard MSTS NEC.
Almost the same problem was when server player started activity at multiplayer mode (to make posibility couple traffic-stopped trains) and ane player tries co couple with any comsist (traffic or static) - they changes between their places.
See attachment. -
From version X.1342 (or even earlier) dispatcher cannot switch signal to "STOP", but APPROACH and PROCEED are working correctly.
-
At dispatcher window button "See in game" needs to be replaced somewhere else because sometimes in hurry it is being pushed and multiplayer server is going to fall down.
We have a very big report in russian, but it is still being translated.
Sorry for no log files - next bug reports it will be.
[BUG n°1090744] sigscr parser problem
Imported from https://bugs.launchpad.net/bugs/1090744
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Sat, 15 Dec 2012 16:30:15 GMT |
Tags | signals |
This script
SCRIPT AVV3610
extern float this_sig_lr ();
extern float draw_state;
extern float sig_feature ();
float this_dis;
this_dis = this_sig_lr (SIGFN_DISTANCE);
if ( this_dis ==# 6 )
if ( !sig_feature (SIGFEAT_USER2) )
draw_state = 0; // Giallo Verde Lampeggiante Alternato
else draw_state = 2; // Giallo Verde Lampeggiante Alternato/M
// Fine Giallo Verde Lampeggiante Alternato
else if ( this_dis ==# 4 )
if ( !sig_feature (SIGFEAT_USER2) )
draw_state = 1; // Giallo Verde Lampeggiante
else draw_state = 3; // Giallo Verde Lampeggiante/M
// Fine Giallo Verde Lampeggiante
else draw_state = 4; // Nothing
isn't interpreted correctly.
To make it working well four braces have to be added like this
SCRIPT AVV3610
extern float this_sig_lr ();
extern float draw_state;
extern float sig_feature ();
float this_dis;
this_dis = this_sig_lr (SIGFN_DISTANCE);
if ( this_dis ==# 6 )
{
if ( !sig_feature (SIGFEAT_USER2) )
draw_state = 0; // Giallo Verde Lampeggiante Alternato
else draw_state = 2; // Giallo Verde Lampeggiante Alternato/M
// Fine Giallo Verde Lampeggiante Alternato
}
else if ( this_dis ==# 4 )
{
if ( !sig_feature (SIGFEAT_USER2) )
draw_state = 1; // Giallo Verde Lampeggiante
else draw_state = 3; // Giallo Verde Lampeggiante/M
// Fine Giallo Verde Lampeggiante
}
else draw_state = 4; // Nothing
[BUG n°1083099] multiple failures on CTRL-E (v. 1344)
Imported from https://bugs.launchpad.net/bugs/1083099
Property | Value |
---|---|
Reported by | r.roeterdink (r-roeterdink) |
Date reported | Mon, 26 Nov 2012 09:44:20 GMT |
Multiple failures on CTRL-E :
- After CTRL-E, reverser is locked
- Pressing CTRL-E multiple times does not bring you back to front cab
- Pressing CTRL-E on train with multiple EMU does not take you to end of train, only to end of unit
- After pressing CTRL-E, camera's 2 and 3 are linked to same end of train - front end, allthough actual cab selected is at other end of MU (2 looking backward, 3 looking forward)
Nothing in the log-file.
Route : any (used Dorset Coast)
Activity : any
Rolling Stock : any (used 3*class 421)
[BUG n°1090208] Combined thottle engines skip from setup to run 1
Imported from https://bugs.launchpad.net/bugs/1090208
Property | Value |
---|---|
Reported by | Derry Hoggatt (derryhoggatt) |
Date reported | Fri, 14 Dec 2012 02:31:37 GMT |
Tags | cabs |
In v0.8 r1356, when entering dynamic braking engines with combined throttles work as they should, going from run 1, to idle, then to setup. However, when coming out of dynamic braking the throttle goes from setup to run 1, skipping over idle.
[BUG n°1076814] Terrain texture is not displayed
Imported from https://bugs.launchpad.net/bugs/1076814
Property | Value |
---|---|
Reported by | r.roeterdink (r-roeterdink) |
Date reported | Fri, 09 Nov 2012 00:36:19 GMT |
Terrain texture is missing in one specific tile. No errors are reported.
See attached screenshot. The texture is going straight down at the edge of the tile.
Route :
Willamette Pass (issued by Maple Leaf)
Location :
Klamath Falls
Activity : any which starts at the said location
Info regarding log-file : the activity started on the affected tile, so the log is very short.
Note : the attached zip-file contains both logfile and screendump.
[BUG n°1084132] OR does not honor font justification
Imported from https://bugs.launchpad.net/bugs/1084132
Property | Value |
---|---|
Reported by | Bill Currey (wjcurrey) |
Date reported | Wed, 28 Nov 2012 16:32:09 GMT |
Tags | cabs |
OR does not honor font justification. This is a design issue and will need a font justification routine.
Also related the reason that 3rd party routes will not have elongated fonts in MSTS but OR does with out adjusting .cvf coordinates. Is that MSTS may be centering on a rectangle both vertically and horizontally, and then using a fixed 4:3 ration for scaling . Where OR use's the height value/16 for font ratio.
As this would be a major change for font rendering will be mulling this around for a while. In the intrim as a go around .cvf files can be edited in the cab editor to align text box's width height values.
[BUG n°1084270] general animations do not scale in cabview
Imported from https://bugs.launchpad.net/bugs/1084270
Property | Value |
---|---|
Reported by | Lindsay Spellman (zlinw) |
Date reported | Wed, 28 Nov 2012 22:40:48 GMT |
In the cabview the DIAL needle points can scaled under control of the Position statement but the other animations cannot. For instance.......... example is from the Bluebird cabview.
Dial (
type ( SPEEDOMETER )
Position ( 534 57 39 57 )
Now if you change the last 57 and run OR one will find one can changed the size of the needle but with
(or in fact any of the other control animations)
TriState (
Type (DIRECTION_TRI_STATE )
Position ( 439 389 51 51 )
This does not work, all that happens is the size of the area animated appears to change but the animated images does nor change in size.
Now I have a strong feeling that this is an "accidental" feature that has allowed the use of high resolution cabviews such a I have shown is possible on Elvas Tower. It would be nice though particularly for OR v1.0 if this could work a one could do some really good cabviews.
All cabviews should show this behaviour, if required somewhere on Elvas tower is one of my high res cabviews that can be used for testing.
[BUG n°1082829] Saved Games Reload Fail
Imported from https://bugs.launchpad.net/bugs/1082829
Property | Value |
---|---|
Reported by | Railcat (railcat) |
Date reported | Sun, 25 Nov 2012 05:07:38 GMT |
Tags | crash |
I installed my MSTS routes in two separate places in my computer and now I have setup both folder paths in my OR. See the attachment I have uploaded. The name of the "Default" defined the path of "E:\My Games\Microsoft Games\Train Simulator", and the other "Bin" is "E:\My Games\OpenRails\Bin". I can start all of the games stored in both path without any problems. But when I played the routes which stored in Bin folder path , I pressed F2 key to save the game and reloaded it, OR seemed not know that this route was stored in Bin folder, and showed me that it didn't find the game path. This can be found in the log.
The first time I started the game.
Open Rails is starting...
Argument 0 = -start
Argument 1 = E:\My Games\OpenRails\Bin\ROUTES\BAOCHENG\PATHS\凤州出发货列.pat
Argument 2 = E:\My Games\OpenRails\Bin\TRAINS\CONSISTS\DF7C.con
Argument 3 = 12:0
Argument 4 = 0
Argument 5 = 0
Version = X.1342
Build = 0.0.4710.37263 23/11/2012 20:42
Logfile = C:\Documents and Settings\Railcat\桌面\OpenRailsLog.txt
Alerter = False
AvatarURL = (registry) http://www.trainsimchina.com/discuz/data/attachment/album/201209/22/142224ja77tcj7ta93ua9t.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
DataLogger = False
DynamicShadows = (registry) True
FullScreen = False
GraduatedRelease = False
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Documents and Settings\Railcat\桌面
Menu_Selection = (registry) E:\My Games\OpenRails\Bin, E:\My Games\OpenRails\Bin\ROUTES\BAOCHENG,
MSTSBINSound = (registry) True
Multiplayer = False
Multiplayer_Host = (registry) 113.105.167.214
Multiplayer_Port = (registry) 20118
Multiplayer_UpdateInterval = 10
Multiplayer_User = (registry) NOT=DOG
MultiplayerClient = False
MultiplayerServer = False
Precipitation = (registry) True
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
ScreenshotPath = C:\Documents and Settings\Railcat\My Documents\My Pictures\Open Rails
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SoundDetailLevel = 5
SoundVolumePercent = 100
SuppressConfirmations = False
TrainLights = (registry) True
UseAdvancedAdhesion = True
VerticalSync = False
ViewDispatcher = (registry) True
ViewingDistance = 2000
ViewingFOV = 45
WindowGlass = (registry) True
WindowPosition_Activity = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (registry) 46, 71
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = (registry) 50, 48
WindowPosition_Switch = (registry) 11, 45
WindowPosition_TrackMonitor = (registry) 97, 0
WindowPosition_TrainOperations = (registry) 68, 46
WindowSize = 1024x768
Wire = (registry) True
WorldObjectDensity = 10
Mode = Explore
Path = E:\My Games\OpenRails\Bin\ROUTES\BAOCHENG\PATHS\凤州出发货列.pat
Consist = E:\My Games\OpenRails\Bin\TRAINS\CONSISTS\DF7C.con
Time = 12:0
Season = 0
Weather = 0
Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN SIGSCR
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
ENV SIGCFG TTYPE
Information: OpenAL using device DirectSound
TTTTTTTTTWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSWSSSSSSSWWSSS TRP(default)SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WWWSWSSSSCS
SSSSSSSSSSS
List of commands to replay:
Command: 12:00:13.25 ORTS.SaveCommand to file "BAOCHENG 2012-11-25 12.43.46.replay"
The second time I started from the saved replay.
Open Rails is starting...
Argument 0 = -resume
Argument 1 = C:\Documents and Settings\Railcat\Application Data\Open Rails\BAOCHENG 2012-11-25 12.43.46.save
Version = X.1342
Build = 0.0.4710.37263 23/11/2012 20:42
Logfile = C:\Documents and Settings\Railcat\桌面\OpenRailsLog.txt
Alerter = False
AvatarURL = (registry) http://www.trainsimchina.com/discuz/data/attachment/album/201209/22/142224ja77tcj7ta93ua9t.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
DataLogger = False
DynamicShadows = (registry) True
FullScreen = False
GraduatedRelease = False
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Documents and Settings\Railcat\桌面
Menu_Selection = (registry) E:\My Games\OpenRails\Bin, E:\My Games\OpenRails\Bin\ROUTES\BAOCHENG,
MSTSBINSound = (registry) True
Multiplayer = False
Multiplayer_Host = (registry) 113.105.167.214
Multiplayer_Port = (registry) 20118
Multiplayer_UpdateInterval = 10
Multiplayer_User = (registry) NOT=DOG
MultiplayerClient = False
MultiplayerServer = False
Precipitation = (registry) True
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
ScreenshotPath = C:\Documents and Settings\Railcat\My Documents\My Pictures\Open Rails
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SoundDetailLevel = 5
SoundVolumePercent = 100
SuppressConfirmations = False
TrainLights = (registry) True
UseAdvancedAdhesion = True
VerticalSync = False
ViewDispatcher = (registry) True
ViewingDistance = 2000
ViewingFOV = 45
WindowGlass = (registry) True
WindowPosition_Activity = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (registry) 46, 71
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = (registry) 50, 48
WindowPosition_Switch = (registry) 11, 45
WindowPosition_TrackMonitor = (registry) 97, 0
WindowPosition_TrainOperations = (registry) 68, 46
WindowSize = 1024x768
Wire = (registry) True
WorldObjectDensity = 10
Mode = Resume Explore
Path = E:\My Games\Microsoft Games\Train Simulator\ROUTES\BAOCHENG\PATHS\凤州出发货列.pat
Consist = E:\My Games\Microsoft Games\Train Simulator\TRAINS\CONSISTS\DF7C.con
Time = 12:0
Season = 0
Weather = 0
Loading TRK
Error: System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\My Games\Microsoft Games\Train Simulator\ROUTES\BAOCHENG'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalGetFileDirectoryNames(String path, String userPathOriginal, String searchPattern, Boolean includeFiles, Boolean includeDirs, SearchOption searchOption)
at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
at System.IO.Directory.GetFiles(String path, String searchPattern)
at MSTS.MSTSPath.GetTRKFileName(String routeFolderPath)
at ORTS.Simulator..ctor(UserSettings settings, String activityPath)
at ORTS.Program.InitSimulator(UserSettings settings, String[] args, String mode)
at ORTS.Program.<>c__DisplayClassd.b__c()
at ORTS.Program.Resume(UserSettings settings, String[] args)
at ORTS.Program.Main(String[] args)
[BUG n°1083066] System.ArgumentException at ORTS.Program.CopyLog (f2 key causes full abort)
Imported from https://bugs.launchpad.net/bugs/1083066
Property | Value |
---|---|
Reported by | Dave Nelson (lake-muskoka) |
Date reported | Mon, 26 Nov 2012 06:45:14 GMT |
Tags | crash |
See attached image for abend.
Problem occurs in version 1324 and all subsequent versions.
Problem does NOT occur in version 1320.
[BUG n°1085037] Replay From Previous Save Failed
Imported from https://bugs.launchpad.net/bugs/1085037
Property | Value |
---|---|
Reported by | Railcat (railcat) |
Date reported | Fri, 30 Nov 2012 13:42:12 GMT |
Hi Chris,
According to your request, I have chosen one of the six MSTS default routes - Northeast Corridor and tried to start the game in previous save mode. It is quite normal that this problem happened again. I have pasted the logs below and reported this bug here.
LOG:
Open Rails is starting...
Argument 0 = -replay_from_save
Argument 1 = C:\Documents and Settings\Railcat\Application Data\Open Rails\shortpr 2012-11-30 19.26.05.save
Version = X.1342
Build = 0.0.4715.39842 23/11/2012 20:42
Logfile = C:\Documents and Settings\Railcat\Desktop\OpenRailsLog.txt
Alerter = False
AvatarURL = (registry) http://www.trainsimchina.com/discuz/data/attachment/album/201209/22/142224ja77tcj7ta93ua9t.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
DataLogger = False
DynamicShadows = (registry) True
FullScreen = False
GraduatedRelease = False
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Documents and Settings\Railcat\Desktop
Menu_Selection = (registry) E:\My Games\Microsoft Games\Train Simulator, E:\My Games\Microsoft Games\Train Simulator\ROUTES\USA1, E:\My Games\Microsoft Games\Train Simulator\ROUTES\USA1\ACTIVITIES\shortpr.act
MSTSBINSound = (registry) True
Multiplayer = (registry) True
Multiplayer_Host = (registry) 113.96.156.206
Multiplayer_Port = (registry) 32001
Multiplayer_UpdateInterval = 10
Multiplayer_User = (registry) G7081
MultiplayerClient = False
MultiplayerServer = False
Precipitation = (registry) True
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
ScreenshotPath = C:\Documents and Settings\Railcat\My Documents\My Pictures\Open Rails
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SoundDetailLevel = 5
SoundVolumePercent = 100
SuppressConfirmations = False
TrainLights = (registry) True
UseAdvancedAdhesion = True
VerticalSync = False
ViewDispatcher = (registry) True
ViewingDistance = 2000
ViewingFOV = 45
WindowGlass = (registry) True
WindowPosition_Activity = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (registry) 46, 70
WindowPosition_NextStation = 0, 100
WindowPosition_Quit = (registry) 50, 48
WindowPosition_Switch = (registry) 11, 45
WindowPosition_TrackMonitor = (registry) 84, 0
WindowPosition_TrainOperations = (registry) 68, 46
WindowSize = 1024x768
Wire = (registry) True
WorldObjectDensity = 10
Mode = Replay Activity
Activity = E:\My Games\Microsoft Games\Train Simulator\ROUTES\USA1\ACTIVITIES\shortpr.act
Loading TRK TDB SIGCFG
Warning: 1 missing SignalType(s) in E:\My Games\Microsoft Games\Train Simulator\ROUTES\USA1\sigcfg.dat:line 132
DAT ACT RDB CARSPAWN SIGSCR
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Information: Smooth Dynamic Brake may have inaccurate display
Information: Smooth Dynamic Brake may have inaccurate display
ENV SIGCFG
Warning: 1 missing SignalType(s) in E:\My Games\Microsoft Games\Train Simulator\ROUTES\USA1\sigcfg.dat:line 132
TTYPE
List of commands to replay:
Information: OpenAL using device DirectSound
Error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at ORTS.Viewer3D.Restore(BinaryReader inf)
at ORTS.Viewer3D.Initialize()
at ORTS.RenderProcess.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ORTS.Viewer3D.Run(BinaryReader inf)
at ORTS.Program.<>c__DisplayClass13.b__12()
at ORTS.Program.ReplayFromSave(UserSettings settings, String[] args)
at ORTS.Program.Main(String[] args)
[BUG n°1088568] Speedometer needle does not rotate correctly
Imported from https://bugs.launchpad.net/bugs/1088568
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Mon, 10 Dec 2012 17:26:19 GMT |
Tags | cabs |
In the Bernina ABe 4/4 II EMU, downloadable from here http://rhbformsts.spoorpunt.nl/ABe44II.php?m=1 , the speedometer needle is not placed in the correct position and does not rotate correctly in ORTS.
In the attached .zip file you can find 3 pictures:
Needle0_ORTS.jpg shows the needle in ORTS at speed 0;
Needle38_ORTS.jpg shows the needle in ORTS at speed 38 kph;
Nedle0_MSTS.jpg shows the needle in MSTS at speed 0, in correct position.
The needle .ace file is 131x131. In the .cvf file it is resized to 81x81, with pivot=40 (approximate center of reduced .ace file). This is OK for MSTS, that correctly rotates the needle around its centre, but not for ORTS (if instead I define in the .cvf file a dimension of 131x131 and set pivot=65 ORTS works correctly, but the needle is of course too big).
[BUG n°1090500] After a signal an incorrect speed limit is set
Imported from https://bugs.launchpad.net/bugs/1090500
Property | Value |
---|---|
Reported by | Carlo Santucci (carlosanit1) |
Date reported | Fri, 14 Dec 2012 18:26:12 GMT |
Tags | signals |
In the route Lombardia (Milano-Chiasso), downloadable from here http://www.amicitreni.net/train-simulator/scenari/scenario.asp?file_id=196 (after installation following patch must be added http://www.amicitreni.net/train-simulator/scenari/scenario.asp?file_id=197) there are signals that have more than a signal head of type "Normal".
Example: signal seg_3velatonda.s can have both signal head "PROT" and signal head "MANOVRA" enabled.
In the sigcfg file signal head "PROT" has following signal aspects defined
SignalAspects ( 8
SignalAspect ( STOP "Nothing" SpeedKPH ( 0 ) )
SignalAspect ( STOP_AND_PROCEED "Nothing" SpeedKPH ( 30 ) )
SignalAspect ( RESTRICTING "Nothing" SpeedKPH ( 120 ) )
SignalAspect ( APPROACH_1 "Nothing" SpeedKPH ( 30 ) )
SignalAspect ( APPROACH_2 "Nothing" SpeedKPH ( 60 ) )
SignalAspect ( APPROACH_3 "Nothing" SpeedKPH ( 30 ) )
SignalAspect ( CLEAR_1 "Nothing" SpeedKPH ( 100 ) )
SignalAspect ( CLEAR_2 "Nothing" ) )
Signal head "MANOVRA" has following signal aspects defined
SignalAspects ( 2
SignalAspect ( STOP "Nothing" SpeedKPH ( 0 ) )
SignalAspect ( STOP_AND_PROCEED "Nothing" SpeedKPH ( 30 ) )
)
In the sigscr file PROT has following script
SCRIPT PROT
extern float enabled;
extern float block_state ();
extern float route_set ();
extern float this_sig_lr ();
extern float next_sig_lr ();
extern float state;
extern float draw_state;
extern float def_draw_state ();
extern float sig_feature ();
float next_nor;
float next_rep;
float next_dis;
float this_dis;
float this_rep;
float this_nor;
next_nor = next_sig_lr (SIGFN_NORMAL);
next_rep = next_sig_lr (SIGFN_REPEATER);
next_dis = next_sig_lr (SIGFN_DISTANCE);
this_dis = this_sig_lr (SIGFN_DISTANCE);
this_rep = this_sig_lr (SIGFN_REPEATER);
this_nor = this_sig_lr (SIGFN_NORMAL);
if ( !enabled || !route_set () || block_state () !=# 0 ||
( sig_feature (SIGFEAT_GRADIENT_PLATE) && next_nor ==# 0 ) )
state = 0;
else if ( ( this_nor !=# 2 && next_rep ==# 1 ) ||
( sig_feature (SIGFEAT_USER4) && ( next_nor ==# 0 || next_nor ==# 1 ) ) )
state = 1;
else if ( ( this_rep !=# -1 && ( next_nor ==# 0 || next_nor ==# 1 ) ||
( ( this_nor !=# 2 && next_nor >=# 3 ) && next_rep ==# 3 ) ) )
state = 3;
else if ( ( this_nor !=# 2 && next_nor >=# 3 ) && next_rep ==# 4 )
state = 4;
else if ( ( ( this_dis !=# -1 && this_nor !=# 7 ) && next_nor !=# 2 ) && next_rep ==# 5 )
state = 5;
else if ( ( this_nor !=# 2 && next_nor >=# 3 ) && next_rep ==# 6 )
state = 6;
else if ( ( ( this_dis !=# -1 && next_nor !=# 7 ) && next_nor !=# 2 ) ||
( next_nor ==# 2 && next_dis <=# 1 ) )
state = 2;
else state = 7;
MANOVRA has following script:
SCRIPT MANOVRA
extern float enabled;
extern float block_state ();
extern float route_set ();
extern float next_sig_lr ();
extern float state;
extern float draw_state;
extern float def_draw_state ();
float next_nor;
next_nor = next_sig_lr (SIGFN_NORMAL);
if ( !enabled || !route_set () || block_state () !=# 0 ||
( sig_feature (SIGFEAT_GRADIENT_PLATE) && next_nor ==# 0 ) )
state = 0;
else state = 1;
When ORTS has to select state=7 (CLEAR_2) it does it correctly, and I see such state/SignalAspect with CTRL-ALT-F11, but it takes the speed limit from SignalAspect 1 of MANOVRA (30 kph) instead of taking it from SignalAspect 7 of PROT (no speed limit). Proof of this is that if I remove the 30 kph speed limit from SignalAspect1 of MANOVRA I correctly don't have speed limit after the signal. By the way MSTS manages correctly the case.
[BUG n°1074702] What does Warning: Disassembled texture invalid for...." mean and how do I correct my file?
Imported from https://bugs.launchpad.net/bugs/1074702
Property | Value |
---|---|
Reported by | Dave Nelson (lake-muskoka) |
Date reported | Sat, 03 Nov 2012 17:28:45 GMT |
Warning message of "Warning: Disassembled texture invalid for...." is unclear as to what needs to be done to correct the problem.
Freeware locomotive at Trainsim.com: Milwaukee Road steam locomotive #462. Message is about fire.ace in the .cvf
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