Converting mesh data to voxel data and rendering global illumination using cone tracing in OpenGL GLSL. Based on the paper "Interactive Indirect Illumination Using Voxel Cone Tracing" by Cyril Crassin.
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Converting vertex meshes to voxel data and visualizing using VCT
Home Page: http://kbladin.se/dmt_projects/cone_tracing.php
License: MIT License