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https://pcsxr.svn.codeplex.com/svn/pcsxr
License: GNU General Public License v3.0
This project forked from icatbutler/pcsxr
https://pcsxr.svn.codeplex.com/svn/pcsxr
License: GNU General Public License v3.0
```/usr/bin/ld: CMakeFiles/pcsxr.dir/Cheat.c.o:(.bss+0x20): multiple definition of cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here /usr/bin/ld: CMakeFiles/pcsxr.dir/Cheat.c.o:(.bss+0x1020): multiple definition of
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/usr/bin/ld: CMakeFiles/pcsxr.dir/ConfDlg.c.o:(.bss+0x7f160): multiple definition of `cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/ConfDlg.c.o:(.bss+0x80160): multiple definition of `cfgfile'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x1000): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/Config.c.o:(.bss+0x1000): multiple definition of `cfgfile'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x1000): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/Config.c.o:(.bss+0x0): multiple definition of `cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/DebugMemory.c.o:(.bss+0x0): multiple definition of `cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/DebugMemory.c.o:(.bss+0x1000): multiple definition of `cfgfile'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x1000): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/GtkGui.c.o:(.bss+0x20): multiple definition of `cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/GtkGui.c.o:(.bss+0x1020): multiple definition of `cfgfile'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x1000): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/LnxMain.c.o:(.bss+0x0): multiple definition of `cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/LnxMain.c.o:(.bss+0x1000): multiple definition of `cfgfile'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x1000): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/MemcardDlg.c.o:(.bss+0xce40): multiple definition of `cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/MemcardDlg.c.o:(.bss+0xde40): multiple definition of `cfgfile'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x1000): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/Plugin.c.o:(.bss+0x20): multiple definition of `cfgfile_basename'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/pcsxr.dir/Plugin.c.o:(.bss+0x1020): multiple definition of `cfgfile'; CMakeFiles/pcsxr.dir/AboutDlg.c.o:(.bss+0x1000): first defined here
On the fix-pango branch
SolisX wrote:
Hello Everyone,
@loathingKernel I tried the pcsxr-pgxp with Ridge Racer Type 4 on linux. When i have Pgxp with only memory mode. I get a segfault. I tested the 32bit version of pcsxr with peops gl2 plugin.
Here is what i get in the bt.
https://pastebin.com/THR1WvpV
In PCSXR (v2020_04_13), I ran PS BIOS Dumper (v2.6), and this is the message that appeared. "The CD does not appear to be a valid PlayStation CD." Even though, it is the CD Image file.
File Name: dumper.bin
Size: 39,097,296 Bytes (298 Mbit)
CRC32: E321C96B
MD5: DD7200A5A3CD6CC5B89274D18DDCEBB1
SHA1: 5996E6FDB04CA04A941BBD745AAE2B82C401CFB7
CRC64: 850DD3A32ADCE616
SHA256: 542321101D5D3F10B4085FAD87C8077574B8E7DB76BB3931EB0D543B8C2F71A6
BLAKE2sp: 6BF71DAF9AC17DEC17F06C8CCC907F2AFB7C42BEB7824621F1C9AB438E6A1597
I love PCSXR for several years. I noticed that there is no activity in the development for PCSXR for a long time, so here are my suggestions.
PlayStation DTL-H1100 (Japan) (v2.2).bin
PlayStation DTL-H1100 (Japan) (v2.2).cue
PlayStation DTL-H1201 (USA) (v2.2) (Debug).bin
PlayStation DTL-H1201 (USA) (v2.2) (Debug).cue
PlayStation DTL-H1202 (Europe) (v2.2) (Debug).bin
PlayStation DTL-H1202 (Europe) (v2.2) (Debug).cue
PlayStation DTL-H2000 (Unknown) (Sony Development Boards).bin
PlayStation DTL-H2000 (Unknown) (Sony Development Boards).cue
PlayStation DTL-H3000 (Japan) (v2.2) (Net Yaroze).bin
PlayStation DTL-H3000 (Japan) (v2.2) (Net Yaroze).cue
PlayStation DTL-H3002 (Europe) (v2.2) (Net Yaroze).bin
PlayStation DTL-H3002 (Europe) (v2.2) (Net Yaroze).cue
PlayStation DTL-S3030 (Japan) (Net Yaroze).bin
PlayStation DTL-S3030 (Japan) (Net Yaroze).cue
PlayStation DTL-S3035 (Europe) (Net Yaroze).bin
PlayStation DTL-S3035 (Europe) (Net Yaroze).cue
PlayStation DTL-S3040 (Japan) (Net Yaroze).bin
PlayStation DTL-S3040 (Japan) (Net Yaroze).cue
PlayStation SCPH-1000 - DTL-H1000 (Japan).bin
PlayStation SCPH-1000 - DTL-H1000 (Japan).cue
PlayStation SCPH-1001 - DTL-H1001 (USA) (v2.0) (Debug).bin
PlayStation SCPH-1001 - DTL-H1001 (USA) (v2.0) (Debug).cue
PlayStation SCPH-1001 - DTL-H1101 (USA) (v2.1) (Debug).bin
PlayStation SCPH-1001 - DTL-H1101 (USA) (v2.1) (Debug).cue
PlayStation SCPH-1001 - SCPH-5003 - DTL-H1201 - DTL-H3001 (USA) (v2.2).bin
PlayStation SCPH-1001 - SCPH-5003 - DTL-H1201 - DTL-H3001 (USA) (v2.2).cue
PlayStation SCPH-1002 - DTL-H1002 (Europe) (v2.0).bin
PlayStation SCPH-1002 - DTL-H1002 (Europe) (v2.0).cue
PlayStation SCPH-1002 - DTL-H1102 (Europe) (v2.1) (Debug).bin
PlayStation SCPH-1002 - DTL-H1102 (Europe) (v2.1) (Debug).cue
PlayStation SCPH-1002 - DTL-H1202 - DTL-H3002 (Europe) (v2.2).bin
PlayStation SCPH-1002 - DTL-H1202 - DTL-H3002 (Europe) (v2.2).cue
PlayStation SCPH-18000 (Japan).bin
PlayStation SCPH-18000 (Japan).cue
PlayStation SCPH-3000 - DTL-H1000H (Japan) (v1.1).bin
PlayStation SCPH-3000 - DTL-H1000H (Japan) (v1.1).cue
PlayStation SCPH-3500 (Japan) (v2.1).bin
PlayStation SCPH-3500 (Japan) (v2.1).cue
PlayStation SCPH-5000 - DTL-H1200 - DTL-H3000 (Japan) (v2.2).bin
PlayStation SCPH-5000 - DTL-H1200 - DTL-H3000 (Japan) (v2.2).cue
PlayStation SCPH-5500 (Japan) (v3.0).bin
PlayStation SCPH-5500 (Japan) (v3.0).cue
PlayStation SCPH-5501 - SCPH-5503 - SCPH-7003 (USA) (v3.0).bin
PlayStation SCPH-5501 - SCPH-5503 - SCPH-7003 (USA) (v3.0).cue
PlayStation SCPH-5502 - SCPH-5552 (Europe) (v3.0).bin
PlayStation SCPH-5502 - SCPH-5552 (Europe) (v3.0).cue
PlayStation SCPH-5903 (Asia) (v2.2).bin
PlayStation SCPH-5903 (Asia) (v2.2).cue
PlayStation SCPH-7000 - SCPH-7500 - SCPH-9000 (Japan) (v4.0).bin
PlayStation SCPH-7000 - SCPH-7500 - SCPH-9000 (Japan) (v4.0).cue
PlayStation SCPH-7000W (Japan) (v4.1).bin
PlayStation SCPH-7000W (Japan) (v4.1).cue
PlayStation SCPH-7001 - SCPH-7501 - SCPH-7503 - SCPH-9001 - SCPH-9003 - SCPH-9903 (USA) (v4.1).bin
PlayStation SCPH-7001 - SCPH-7501 - SCPH-7503 - SCPH-9001 - SCPH-9003 - SCPH-9903 (USA) (v4.1).cue
PlayStation SCPH-7002 - SCPH-7502 - SCPH-9002 (Europe) (v4.1).bin
PlayStation SCPH-7002 - SCPH-7502 - SCPH-9002 (Europe) (v4.1).cue
PlayStation SCPH-7003 (Asia) (v3.0).bin
PlayStation SCPH-7003 (Asia) (v3.0).cue
PlayStation SCPH-7502 (Europe) (v4.1).bin
PlayStation SCPH-7502 (Europe) (v4.1).cue
PlayStation SCPH-9002 (Europe) (v4.1).bin
PlayStation SCPH-9002 (Europe) (v4.1).cue
PS one SCPH-100 (Japan) (v4.3).bin
PS one SCPH-100 (Japan) (v4.3).cue
PS one SCPH-101 (USA) (v4.4).bin
PS one SCPH-101 (USA) (v4.4).cue
PS one SCPH-101 (USA) (v4.5).bin
PS one SCPH-101 (USA) (v4.5).cue
PS one SCPH-102 (Europe) (v4.4).bin
PS one SCPH-102 (Europe) (v4.4).cue
PS one SCPH-102 (Europe) (v4.5).bin
PS one SCPH-102 (Europe) (v4.5).cue
Make sure that PCSXR can run these PlayStation Boot ROMs.
With either the xvideo or open gl gpu plugins, games which draw outside of the screen are not shown properly. The screen is shown as too wide. Setting to force 4:3 or psx resolution also does not fix it. 4:3 mode cuts off part of the top of the screen. With only psx resolution set, the display view is still slightly too low.
I haven't got a way to build for windows to test but checking with 1.9.93 on windows, the screen is displayed correctly.
Comparing the source to the current has a lot of changes but replacing the source of peopsxgl with the one in 1.9.93 and using that on Linux also does not fix the problem.
libpcsxcore/gpu.c and gpu.h have few changes and nothing that I can see that would cause a problem like this. The changes are breaking if you copy from 1.9.93 though.
Please report only Linux specific issues. If it is not clear if an issue is Linux related, can be discussed until it is determined.
Feature requests, unrelated issues and issues that are found not to be specific to Linux will be closed.
It will great a memory file as a disc ID when I load disc2, but the game need loading disc1 memory file.
Graphical Issue 1
When I run the BIOS with the Soft Driver 1.17 Graphics settings, all I see is the black screen.
Graphical Issue 2
When I run the BIOS with the OpenGL Driver 1.78 Graphics settings, the graphics looks a little messed up.
Graphical Issue 3
P.E.Op.S. Soft Driver Refresh 1.19 does not have the "Keep Aspect Ratio" setting.
I use PCSXR (v2020_04_13).
Disregard this. I am retarded ๐
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