Comments (12)
Hi there. When you say it "fails", do you mean that it causes a crash or that attempting to pick up mobs with that mod included doesn't work?
I'm not familiar with this mod myself, but I will look into it the nearest chance I get. (probably Monday)
I see that you've also posted on the authors Gitlab as well. I'll bookmark that as it is possible this is a mistake on my part. (This was my first mod)
Thanks for bringing this to my attention. I appreciate it!
from the-emerald-lasso.
Nothing happens. I was trying to pick up a tamed horse. Thank you.
from the-emerald-lasso.
Okay thanks! Are you playing on a server or single player? Just so I know how best to try and recreate it when I get around to testing.
Regards
from the-emerald-lasso.
Singleplayer.
from the-emerald-lasso.
Thank you. I can see that it has been a while since their repo was updated (about 8 months ago in the 1.19.2 branch) and also that responses seem a bit few and far between. However, I will still do my best to see if I can figure out what's causing it to fail. I can't necessarily promise a solution but I will let you know as soon as I've looked into it.
Also, have you tried creating a fresh single player world, taming a horse and then trying the lasso? If not, this would be useful for me to know as it could be that adding it to an existing world has cause some weird bug, but it's not a persistent one. If it still doesn't work then that points to it being something to do with how both mods are interacting.
Regards
from the-emerald-lasso.
I made a test setup, copied these two mods (and their configs), created new world. Still happened.
For replication. configurations:
config/emeraldlasso-common.toml
#How many entities should the lasso store?
#Range: 1 ~ 5
num_entities_allowed = 1
#Should the lasso have a durability? Set to false if you'd like it to take no damage
has_durability = true
#Do you want the lasso to pick up all entity types? Note this will bypass whatever is in the whitelists
allow_all_entities = true
#Do you want the lasso to use the entity health system? I.E An entity must be lowered to a certain heart threshold to be stored in the lasso
entity_health_system = false
#What should the minimum health threshold be for an entity to be stored in the lasso?
#Range: 1.0 ~ 500.0
min_entity_health = 1.5
#Add the vanilla entities you want the lasso to pick up. Use the same pattern as the examples below.
vanilla_entity_whitelist = ["minecraft:pig", "minecraft:bee", "minecraft:sheep", "minecraft:cow", "minecraft:wolf", "minecraft:cat", "minecraft:ocelot", "minecraft:chicken", "minecraft:villager", "minecraft:cod", "minecraft:dolphin", "minecraft:rabbit", "minecraft:polar_bear", "minecraft:squid"]
#Same as above but for mod entities. You can put them in either, but this allows you to manage them better.
mod_entity_whitelist = []
config/projectsavethepets/projectsavethepets.json
"shears": [],
"allowDefaultShears": true,
"revivalBlocks": [
"minecraft:copper_block"
],
"entities": {
"allowTameableEntities": true,
"allowFoxEntities": true,
"allowHorseBaseEntities": true,
"fireProofPets": true,
"drownProofPets": true,
"blacklistedEntities": [],
"revivableEntities": [
"minecraft:horse",
"minecraft:cat",
"doggytalents:dog"
],
"reviveNamedMobs": true
},
"damage": {
"preventProjectiles": false,
"preventSwordSweep": false,
"preventAttack": false,
"preventExplosions": true,
"preventHarmingPotions": true,
"preventBerryBushDamage": true,
"preventFreezing": true,
"livingEffects": [
"minecraft:instant_damage",
"minecraft:poison"
],
"undeadEffects": [
"minecraft:instant_health",
"minecraft:regeneration"
]
}
}```
from the-emerald-lasso.
I made a test setup, copied these two mods (and their configs), created new world. Still happened.
For replication. configurations:
config/emeraldlasso-common.toml
#How many entities should the lasso store? #Range: 1 ~ 5 num_entities_allowed = 1 #Should the lasso have a durability? Set to false if you'd like it to take no damage has_durability = true #Do you want the lasso to pick up all entity types? Note this will bypass whatever is in the whitelists allow_all_entities = true #Do you want the lasso to use the entity health system? I.E An entity must be lowered to a certain heart threshold to be stored in the lasso entity_health_system = false #What should the minimum health threshold be for an entity to be stored in the lasso? #Range: 1.0 ~ 500.0 min_entity_health = 1.5 #Add the vanilla entities you want the lasso to pick up. Use the same pattern as the examples below. vanilla_entity_whitelist = ["minecraft:pig", "minecraft:bee", "minecraft:sheep", "minecraft:cow", "minecraft:wolf", "minecraft:cat", "minecraft:ocelot", "minecraft:chicken", "minecraft:villager", "minecraft:cod", "minecraft:dolphin", "minecraft:rabbit", "minecraft:polar_bear", "minecraft:squid"] #Same as above but for mod entities. You can put them in either, but this allows you to manage them better. mod_entity_whitelist = []
config/projectsavethepets/projectsavethepets.json
"shears": [], "allowDefaultShears": true, "revivalBlocks": [ "minecraft:copper_block" ], "entities": { "allowTameableEntities": true, "allowFoxEntities": true, "allowHorseBaseEntities": true, "fireProofPets": true, "drownProofPets": true, "blacklistedEntities": [], "revivableEntities": [ "minecraft:horse", "minecraft:cat", "doggytalents:dog" ], "reviveNamedMobs": true }, "damage": { "preventProjectiles": false, "preventSwordSweep": false, "preventAttack": false, "preventExplosions": true, "preventHarmingPotions": true, "preventBerryBushDamage": true, "preventFreezing": true, "livingEffects": [ "minecraft:instant_damage", "minecraft:poison" ], "undeadEffects": [ "minecraft:instant_health", "minecraft:regeneration" ] } }```
Thanks for being so detailed, this will definitely help. I will try to have a look at this at some point next week, at the latest I should have an update by the end of the week.
Regards
from the-emerald-lasso.
I am little sick right now but I'll try and get to this as soon as I can.
Regards
from the-emerald-lasso.
Looking forward to it!
from the-emerald-lasso.
Hi there. I know it's been a while, I've been busy with life stuff and I was waiting on the 1.19.4 mappings update. I will take this off hold once I'm done with the update.
One thing of note is that due to the way I have structured this repo, I usually only make incremental updates to the most recent versions. So that would be 1.20.1, 1.19.4 and 1.18.2. (This is my bad as when I first made this I didn't properly account for managing different versions of the game, I'm silly sometimes lol)
However, in this particular case I am going to make an exception for 1.19.2. It may take a little bit longer than usual as I'm going to focus on getting a version of the mod out for 1.19.4 and 1.20.x first just so people have access to the mod on those versions.
Thanks again for making this issue!
Regards
from the-emerald-lasso.
Thank you!
from the-emerald-lasso.
I'm closing all issues on this repo as I'm going to archive it today. I'm moving on to other projects as I'm just not really interested in continuing it. If you want a good alternative that is regularly updated. Please check out Mob Lassos https://www.curseforge.com/minecraft/mc-mods/mob-lassos by Fuzs.
from the-emerald-lasso.
Related Issues (13)
- Player Prompt Improvements
- Add configurable options for entity pickup based on health
- Add config option to allow all types of entities to be picked up
- Change to new lasso textures HOT 1
- Bump version to latest 1.1.0.
- Update to MC game version 1.19.3 HOT 2
- Update readme to match CurseForge
- Left click not picking up Entities as intended HOT 5
- Update to MC Version 1.19.4 HOT 3
- Optimisation/Refactor in Config and Item HOT 1
- Lasso works once, then I have to relog. HOT 7
- Update to MC Version 1.20.1 HOT 1
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from the-emerald-lasso.