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grid where a player is or not
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zoom out with higher score
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use socket.io for send updates -- only send changes to rhe user (not if a snake grows and her tail is stoped) -- only send players interaktion snd let the client make busines logig
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endless map: the user doesnt see a boarder
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the snake grows if she hit a piece of food with his head
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there are different kind of foods: -- smaler/bigger (less/more points/growing) --
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a player dies if the snakes head hit his own body or another snake
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if a layer dies she left a piece of food
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player logs in before playing? facebook/oauth
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different food for the snake
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different style of the game (retro/rainbowcolor/modern)
- how to sync clients thats all have dame tick?
- where to set middle if the screen
- how the get synch
- looking for oauth tutorial
- starting:
- the servers "ping" the client where the snake is
- If the user hit a arrow key the server get the key and response with the maybe new direction of the snake