This is a fairly dumb ui, meant to be a placeholder for apps who want to be started from draft, oxide and remux.
Example for rmWacomToMouse/rmServeWacomInput:
USAGE:
appmarkable [OPTIONS] <command> [args]...
ARGS:
<command> Full path to the executable
<args>... Arguments for the executable
FLAGS:
-h, --help Prints help information
-V, --version Prints version information
OPTIONS:
-c, --custom-image <custom-image> Display a custom full image instead of name and icon.
-i, --icon <icon> Path for icon to display
--icon-size <icon-size> Size of icon to display (squared) [default: 500]
-n, --name <name> App name to display
If you decided to make your app accessible as a package (ipkg) and wan't to have a place in above mentioned launchers, you can specify the same name and icon as used in the draft file (full path though).
The following draft file
name=myAwesomeApp
desc=This is my really cool app
call=/opt/bin/myawesomeapp
term=:
imgFile=myawesomeapp
would turn into
name=myAwesomeApp
desc=This is my really cool app
call=/opt/bin/myawesomeapp-gui
term=:
imgFile=myawesomeapp
where /opt/bin/myawesomeapp-gui
is a shell script containing the command to launch the app
#!/bin/bash
/opt/bin/appmarkable /opt/bin/myawesomeapp -n myAwesomeApp -i /opt/etc/draft/icons/myawesomeapp.png
(the extra script is because not all launchers support cli options in the call entry for draft)
Also don't forget to make you package depend on appmarkable to make sure it is installed.
Now you have some UI that just signals that your app is running. The user can quit it by pressing the power and right button together (which sends a SIGINT just like CTRL+C would).
If you want more control over the design, you can also just provide a full image to display instead with --custom-image
. Though please tell the user how to quit the app, is it isn't done in this mode.
As of now, the new framebuffer is not yet figured out. As soon as that happens and libremarkable gets updated, I can fix this sw to work on the rM 2.