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NOTE: This repo is unmaintained. See https://github.com/lifelike/pangamebook for a better tool to do this. A markup-language and set of command-line tools for gamebooks or choice-based interactive fiction for print/ebooks or playing in a browser (could be embedded in app).

Home Page: https://github.com/lifelike/pangamebook

Makefile 1.28% Python 13.63% HTML 37.51% TeX 23.54% CSS 0.68% JavaScript 8.64% Rich Text Format 14.72%
gamebook gamebooks solorpg

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gamebookformat's Issues

Formatting Guide

Is there a guide to the gamebook markup format you are using anywhere?

I can see and get most of the information from the examples, but it would be helpful to have dedicated documentation.

Passage breaks

A single wall of text looks awful. Is there any way to break the text into passages? (LaTeX output)

Build on top of other tool for output formats

Too much of the work on gamebookformat goes into just formatting text and generating images, things that many other tools already do better. It would be better to focus on the gamebook-specific parts (numbering and shuffling sections, verifying links) and use some other formatting tool to handle all the low-level work of generating various output formats.

Build on top of some other tool for playable electronic games

There are already great tools like twine for playing digital gamebooks. While the old gamebookformat javascript player does the job it is rather crude. There is already twine2-export, sort of. It would be possible to export directly to for instance the same html+json format that twine2 exports to.

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