Unreal Engine 4 Scripting System
Targeting UE Versions: From 4.12 To 4.27
The goal of UE4SS is not to be a plug-n-play solution that always works with every game.
The goal is to have an underlying system that works for most games.
You may need to update AOBs on your own, and there's a guide for that below.
Links
Full installation guide
Updating AOBs
Generating UHT compatible headers
Credits
- CheatingMuppet
Creator
- Archengius
- UHT compatible header generator
- CasualGamer
- Injector code & aob scanner is heavily based on his work, 90% of that code is his.
- SunBeam
- Extra signature for function 'GetFullName' for UE4.25.
- Regex to check for proper signature format when loaded from ini.
- Lots and lots of work on signatures
- tomsa
- const char* to vector<int> converter
- tomsa: Idea & most of the code
- CheatingMuppet: Nibblet support
- const char* to vector<int> converter
- boop / usize
- New UFunction hook method
Thanks to everyone who helped with testing
- GreenHouse
- Otis_Inf
- SunBeam
- Motoson
- hooter
- Synopis