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othello's Issues

Player move

implement Player (Human) as Thread.

  • when move is called it signals the web module to prompt for move
  • then sleep loop is entered
  • when player sends the move response, the thread leaves sleep loop
  • it calls methods from Board to make move
  • then it waits for its turn in sleep thread

Add game rooms

  • Add in-memory database (H2?) to handle game rooms. It will keep the game state, player ids
  • Manage open game sessions
  • Manage players requests to a session
  • Change impl of game client-server communication to websocket to utilize server push updates

Refactor game process

Refactor game process to use Thread and centralized dealer, which will control the game flow and trigger player moves.

Implement moveAt method

implement move at method which will set the cone at the given position (make sure that it's a valid move) and revert all opposite cones which are being captured.

Current score view

Add current score with player names and color on top of the game view and get data from server

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