Comments (2)
Conflicts are a normal part of cloud sync and not a bug. RetroArch does not make any effort to resolve the conflict automatically (intentionally). When a conflict happens, you must manually resolve the conflict (currently outside retroarch, which is a possible future improvement) by choosing to keep either the local or server copy.
- If you would like to apply the server copy, simply delete the local copy and resync.
- If you would like to keep the local copy and overwrite the server copy, you have a couple choices:
- Copy the filename and hash from downloads/manifest.server into downloads/manifest.local
- Move the file to a temporary location, sync and get the sever version, move the file back overwriting the server version, resync
from retroarch.
Ok thanks for the feedback.
It was not obvious that sync was to be resolved manually.
It is exactly what I have done: delete the local files on MacOS and resync. Then I have no conflict on MacOS anymore.
When I come back to TVOS I get a sync conflict, which is weird because I didn't touch the WebDAV version intentionally. I will fix it manually too.
from retroarch.
Related Issues (20)
- Update used SDL2 version for the Windows build HOT 1
- UI Improvement: Clearer message for Error when Extracting fails with Online Downloader
- AI Service improvement: allow to specify a list of crop areas per-game and alternate with a hotkey
- iOS y position for game not working portrait
- Emulator saves to slot 1000+, but save slots above 999 cannot be selected HOT 1
- Misleading number of savestate slots shown
- App deletes older savestates but not their thumbnails
- App opens wrong savestate by default
- [Feature Request] Save customized controller autoconfig files in a separate directory from downloaded/auto updated ones
- [Feature Request] Ability to set SDL hints via config
- Unable to run from Snap on Ubuntu Core HOT 4
- Retroarch ignoring root directory switchres.ini HOT 7
- Custom screen aspect ratio Y axis offset doesn't work in portrait mode HOT 1
- Low fps on landscape mode HOT 2
- Entries above 200 in the "favorites" list get deleted if you generate a default cfg. HOT 1
- Enabling "Mixer" under "Menu Sounds" adds lag to scrolling HOT 1
- Stella 2014 no longer rendering since 6/21 build HOT 7
- [Feature Request] Custom Aspect Ratio per-orientation
- Playlist on Steam Deck picky with upper- and lowercase letter differences with boxarts and screenshots HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from retroarch.