Comments (3)
Created a PR to fix this: #16488
from retroarch.
I strongly suspect the problem is here:
RetroArch/gfx/common/win32_common.c
Line 1963 in 7d57f00
If turning mouse grab off, ClipCursor
should use a NULL
parameter. Instead of releasing the mouse, we've used GetDesktopWindow()
to create a confinement to the current screen.
from retroarch.
Identifying a problem, debugging it and then submitting a PR to fix it. You get a gold star for good citizenship. :)
from retroarch.
Related Issues (20)
- Controller disconnecting on Android device while button is pressed causes the game to continue having that input pressed HOT 1
- iOS shader weird glitch HOT 1
- playlist lost when disk is full after game is started HOT 2
- Phantom key bindings when changing focus to RetroArch
- Update used SDL2 version for the Windows build HOT 1
- UI Improvement: Clearer message for Error when Extracting fails with Online Downloader
- AI Service improvement: allow to specify a list of crop areas per-game and alternate with a hotkey
- iOS y position for game not working portrait
- Emulator saves to slot 1000+, but save slots above 999 cannot be selected HOT 1
- Misleading number of savestate slots shown
- App deletes older savestates but not their thumbnails
- App opens wrong savestate by default
- Sync issue between TVOS and MacOS HOT 2
- [Feature Request] Save customized controller autoconfig files in a separate directory from downloaded/auto updated ones
- [Feature Request] Ability to set SDL hints via config
- Unable to run from Snap on Ubuntu Core HOT 4
- Retroarch ignoring root directory switchres.ini HOT 6
- Custom screen aspect ratio Y axis offset doesn't work in portrait mode HOT 1
- Low fps on landscape mode HOT 2
- Entries above 200 in the "favorites" list get deleted if you generate a default cfg. HOT 1
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