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warmenhoven avatar warmenhoven commented on July 3, 2024 1

No one has worked on this since the governing body declared a land rush.

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warmenhoven avatar warmenhoven commented on July 3, 2024

Yeah the play! core is still "experimental" and has a lot of rendering problems on iOS in particular that it doesn't have on other platforms. I have the beginnings of a fix but want to understand a bit more about what's causing the poor interaction.

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whaleboss avatar whaleboss commented on July 3, 2024

Yeah the play! core is still "experimental" and has a lot of rendering problems on iOS in particular that it doesn't have on other platforms. I have the beginnings of a fix but want to understand a bit more about what's causing the poor interaction.

What is the current status?

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Iamthebestintheworld222 avatar Iamthebestintheworld222 commented on July 3, 2024

It's not for that, I'm using AltStore for jit enabling with ios17-jit-win

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warmenhoven avatar warmenhoven commented on July 3, 2024

I understand, just that this hasn't been the priority since App Store availability became a possibility.

I'd recommend you side load the standalone play! app on iOS so you get a baseline for what the experience on your phone will likely be.

I'm not planning on coming back to this until I've worked through most of the issues that are on my todo list under the category "App Store Fallout".

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Iamthebestintheworld222 avatar Iamthebestintheworld222 commented on July 3, 2024

I would do that, but it would take up another app ID, and the standalone play emulator doesn't have a speed up feature like retroarch.

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Iamthebestintheworld222 avatar Iamthebestintheworld222 commented on July 3, 2024

A bit of an update, glitched out text is still shown, OpenGL and vulkan do different things, and metal does the same as OpenGL. I'm also doing a challenge for parappa 2 since I played the game for many years on the ps4/ps5.

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