Comments (4)
Here is a log from the first build that crashes
retroarch__2024_03_31__10_28_16.log
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Probably just need to update the controller profiles.
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Sorry, should have checked the date/commit closer. I just assumed it was my change.
I think I see which commit might have caused it but don't see where it's crashing or how to reproduce it yet.
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I did a full reset of my config file. On default settings, it works. Stepping through my custom configurations, the option to store saves in folders by content directory is what is causing it to crash (see below). Leaving on the default (folders by core name) works. I use the “saves in folder by content directory” setting on all of my installs (iOS, windows, and Linux) and it is only crashes on iOS.
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Related Issues (20)
- RCA Studio II and Telstar arcade emulation
- Controller disconnecting on Android device while button is pressed causes the game to continue having that input pressed HOT 1
- iOS shader weird glitch HOT 1
- playlist lost when disk is full after game is started HOT 2
- Phantom key bindings when changing focus to RetroArch
- Update used SDL2 version for the Windows build HOT 1
- UI Improvement: Clearer message for Error when Extracting fails with Online Downloader
- AI Service improvement: allow to specify a list of crop areas per-game and alternate with a hotkey
- iOS y position for game not working portrait
- Emulator saves to slot 1000+, but save slots above 999 cannot be selected HOT 1
- Misleading number of savestate slots shown
- App deletes older savestates but not their thumbnails
- App opens wrong savestate by default
- Sync issue between TVOS and MacOS HOT 2
- [Feature Request] Save customized controller autoconfig files in a separate directory from downloaded/auto updated ones
- [Feature Request] Ability to set SDL hints via config
- Unable to run from Snap on Ubuntu Core HOT 4
- Retroarch ignoring root directory switchres.ini HOT 7
- Custom screen aspect ratio Y axis offset doesn't work in portrait mode HOT 1
- Low fps on landscape mode HOT 2
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