Comments (2)
It's possible, but those additional settings are difficult to port back to the glsl shaders because of the difference between how slang and glsl deal with texture coordinates. I'll see what I can do, though.
Thanks for the reply, I will wait anxiously if you manage to make this change, otherwise I will have to invent something to cover that part of the screen haha
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It's possible, but those additional settings are difficult to port back to the glsl shaders because of the difference between how slang and glsl deal with texture coordinates. I'll see what I can do, though.
from retroarch.
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