This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following aspects. Objects: part of sphere, part of tori, globe, and so on. Tessellation: sphere, horn, rotational sweeping surfaces, bezier patches (Utah teapot). 2D texture: solid cylinder checker, sphere checker. Scene building: several scenes were built and the corresponding resultant images were produced.
Hi, If I have nothing background in Computer Graphics but I really am interested in it, Should I read this book? Ray tracing from the ground up? I've heard a lot online, say this one is outdated, like the Phone render model is used, I am just wondering: should I read the PBRT directly ???
What's your opinion ?
hi, it's me, again, do you think the phone or blin-phone model implemented by Ray Tracing from the ground up can be changed or updated to cook-torrance model or change it to physically based render according to its current framework ??