Super Jumper is a very simple Doodle Jump clone.
- Setup your development environment
- Clone the repository or download and extract the ZIP file
- Import the project into your preferred development environment, run, debug and package it!
Libgdx demo - super jumper
Super Jumper is a very simple Doodle Jump clone.
This game looks cool. May I?
"robovmVersion":"2.1.0" ,gradle build could not fin robovm-rt, robovm-cocoatouch.
I change the code like this:
compile "org.robovm:robovm-rt:1.8.0"
compile "org.robovm:robovm-cocoatouch:1.8.0"
then gradle build success.
This code is really low quallity. Few commits could make it usable
I have collect 5 class HelpScreen1->HelpScreen5 in class HelpScreen
I wish this code i may be useful for you.
public class HelpScreen extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
String files[] = new String[]{"data/help1.png","data/help2.png","data/help3.png","data/help4.png","data/help5.png"};
Texture[] helpImages = new Texture[5];
TextureRegion[] helpRegions = new TextureRegion[5];
int current;
public HelpScreen(SuperJumper game) {
// TODO Auto-generated constructor stub
this.game = game;
guiCam = new OrthographicCamera();
guiCam.setToOrtho(false, 320, 480);
nextBounds = new Rectangle(320 - 64, 0, 64, 64);
touchPoint = new Vector3();
for(int i = 0; i < 5; i++){
helpImages[i] = Assets.loadTexture(files[i]);
helpRegions[i] = new TextureRegion(helpImages[i],0,0,320,480);
}
current = 0;
}
public void update(){
if (Gdx.input.justTouched()){
guiCam.unproject(touchPoint.set(Gdx.input.getX(),Gdx.input.getY(),0));
if (nextBounds.contains(touchPoint.x, touchPoint.y)) {
Assets.playSound(Assets.clickSound);
current ++;
if ( current == 4){
current = 0;
game.setScreen(new MainMenuScreen(game));
}
}
}
}
public void draw(){
GL20 gl = Gdx.gl;
gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
guiCam.update();
game.batcher.setProjectionMatrix(guiCam.combined);
game.batcher.disableBlending();
game.batcher.begin();
game.batcher.draw(helpRegions[current], 0, 0);
game.batcher.end();
game.batcher.enableBlending();
game.batcher.begin();
game.batcher.draw(Assets.arrow, 320, 0, -64,64);
game.batcher.end();
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
super.render(delta);
update();
draw();
}
@Override
public void dispose() {
// TODO Auto-generated method stub
super.dispose();
for(int i = 0; i < 5; i ++){
helpImages[i].dispose();
}
}
}
WebGL/Browser link leads to https://libgdx.badlogicgames.com/ci/demos/superjumper/
There is no game there.
As stated in the LibGdx Wiki, AssetManager is the recommended way to load the assets. Then why not use it in this project as well?
Is-- isn't that a good thing? Are you human?
Originally posted by @Frosty-J in libgdx/libgdx#6916 (comment)
Hey. I just cloned this project and faced with below error:
Error:Execution failed for task ':android:compileDebugAidl'.
> java.lang.IllegalStateException: aidl is missing
I'm using Android studio 2.1.1.
I must launch it as soon as possible So please give me a help.
What's the license covering this project?
If nothing is specified, then it legally defaults to "all rights reserved".
Which means nothing useful can be done with it.
In case it should still be decided, what about using
It would align it with what LibGDX uses. Basically,
int fileIndex;
public HelpScreen (SuperJumper game,int fileIndex) {
this.game = game;
this.fileIndex=fileIndex;
guiCam = new OrthographicCamera();
guiCam.setToOrtho(false, 320, 480);
nextBounds = new Rectangle(320 - 64, 0, 64, 64);
touchPoint = new Vector3();
helpImage = Assets.loadTexture("data/help"+fileIndex+".png");
helpRegion = new TextureRegion(helpImage, 0, 0, 320, 480);
}
public void update () {
if (Gdx.input.justTouched()) {
guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));
if (nextBounds.contains(touchPoint.x, touchPoint.y)) {
Assets.playSound(Assets.clickSound);
if(fileIndex==5){
game.setScreen(new MainMenuScreen(game));
}
else{
game.setScreen(new HelpScreen(game,++fileIndex));
}
}
}
}
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