Comments (4)
Yup, windows is pretty much impossible (on the fbx sdk versions we use). So it has to just be bundled manually which is pretty shit.
I can setup some nodes on jenkins and deploy that way, but it just requires getting round to it.
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@Tom-Ski i'm currently checking if fbx-conv still compatible with Blender 2.8 and their new default material (Principled BSDF). It looks fine so far but i had an issue with opacity : opaque materials went fully transparent in G3DJ file.
I built fbx-conv locally on linux (thank you for the travis build instructions btw) and it was ok : opacity is 1.0 now.
There was a fix merged #94 a long time ago (nov. 2015) but not included in last release (aug. 2015).
This plus PR #113 make me feel a new release is needed.
Btw, it would be nice to have a versionning (at least tags) in order to know what's in the latest release.
It seems you have trouble configuring build for windows in travis and i guess it blocks a new release. Unfortunately i can't help on Windows stuff.
No pressure, it's just a reminder just in case Blender 2.8 users start to complain and open issues here and there.
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yeah, opacity is working after you build it on linux. can confirm
had a time figuring out the makefile though. here's a couple commands I ran to build it roughly complete/in-order on ubuntu 18:
git clone https://github.com/libgdx/fbx-conv.git
wget http://images.autodesk.com/adsk/files/fbx20142_1_fbxsdk_linux.tar.gz
wget https://github.com/premake/premake-core/releases/download/v5.0.0-alpha14/premake-5.0.0-alpha14-linux.tar.gz
sudo apt install g++
cd fbx-conv/
FBX_SDK_ROOT=<path>
./generate_makefile
cd fbx-conv/build/gmake/ && make -f fbx-conv.make
LD_LIBRARY_PATH=FBX_SDK_ROOT/<path to so>
fbx-conv/build/gmake/bin/Debug/fbx-conv file.fbx output_file.g3dj
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This is what is used for travis that works https://github.com/libgdx/fbx-conv/blob/master/.travis.yml
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Related Issues (20)
- Get a specific format of output HOT 1
- the opacity is 0,if convert fbx export by maya2014 HOT 4
- Unable to use z-up HOT 2
- False warning : Mesh contains more indices than the specified maximum HOT 1
- Build shared library for Android HOT 3
- parsing the ts.fbx file Mesh Data position error.... HOT 2
- Can not run in OSX 10.12.6
- Get indices warning with -m no effect
- libfbxsdk.so and libfbxsdk.dylib ? HOT 2
- convert the code to java HOT 1
- Android based development HOT 2
- Problem importing dae with texture HOT 3
- ASCII to Binary FBX conversion not working
- Any way to convert .txt file to .fbx file
- support convert obj to fbx?
- Extraction of animation
- Cannot execute cmd if fbx-conv.exe is in a path with spaces
- FPS HOT 1
- Vertices values "off" when converting to .g3db format HOT 1
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