Comments (1)
From the docs: "The maximum amount of vertices or indices a mesh may contain". IIRC I used this approach because this value is only used to decide whether meshes can be merged and it's not known which vertices can be merged up front, It wont split meshes bigger than the specified value. See also: https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX#maximum-vertices
If you send a PR to fix this and/or a better implementation to remove duplicates (along with some measurements to justify the change), then I can have a look at it. See also: https://github.com/libgdx/libgdx/blob/master/.github/CONTRIBUTING.md#pull-requests
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