li0n-0 / antenna-helper Goto Github PK
View Code? Open in Web Editor NEWLicense: MIT License
License: MIT License
Would have put this in @linuxgurugamer's repo - but issues/ discussions not implemented.
CustomBarnKit (CBK) allows for more than three levels of tracking station. Strategia, Bureaucracy and Komplexity (and more) make use of this.
Would you enhance this wonderful mod to look for and use additional levels of Tracking Station?
Need more test/investigation, I don't see which part of AH code could have any impact on this...
NullReferenceException: Object reference not set to an instance of an object
AntennaHelper.Link..ctor (AntennaHelper.Relay transmitter, AntennaHelper.Relay relay)
AntennaHelper.LinkPath.SetLinks ()
AntennaHelper.LinkPath..ctor (.Vessel v)
AntennaHelper.AHFlight.SetRelayList ()
AntennaHelper.AHFlight+<StartSecond>d__0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
Happen randomly, only on modded install it seems.
Hide part of the circle where the signal is occluded by a body.
See this thread : https://forum.kerbalspaceprogram.com/index.php?/topic/156122-wip131-antenna-helper-in-game-antennas-range-calculation-v015-21-jan-2018/&do=findComment&comment=3275611
Use a different shader ? Currently I can't set the transparency at runtime, it needs to be set in the texture.
Crash when a new vessel is created, ie staged.
Add a way to set an arbitrary signal strength for the in-flight relay that is used as target. And/or get the actual signal strength.
Useful for the distance at 100%, 75%, etc...
see this post
When zooming away. Can't change the layer as I did in MapView because it is disabled in the Tracking Station.
Total antenna power for a vessel in the editor is multiplied incorrectly by the custom difficulty "Range Modifier" setting.
Perhaps the range modifier was inadvertantly applied twice instead of only once during these calculations?
Difficulty "Range Modifier" = 5.0
In-flight on Starship
AntennaHelper window for first hop: "Starship TO KeostationaryRelay"
Starship relay power: 42,044,821
Starship total power: 49,996,612
Distance: 14,560,900 m
Calculated signal strength: 76.15%
Actual (stock tooltip) signal strength: 76%
In-editor on Starship
AntennaHelper, type: "Direct", pick a target: "KeostationaryRelay"
Power: 249,983,060
75% green/yellow threshold (actual 76% at 14.5 Mm, above): 74,900,820 m
Power and range are misreported in the editor as 5.0 times larger than true values, the same as the difficulty Range Modifier setting.
Difficulty "Range Modifier" = 2.0
In-flight on Starship
AntennaHelper window for first hop: "Starship TO KeostationaryRelay"
Starship relay power: 16,817,928
Starship total power: 19,998,645
Distance: 15,208,150 m
Calculated signal strength: 7.75%
Actual (stock tooltip) signal strength: 8%
In-editor on Starship
AntennaHelper, type: "Direct", pick a target: "KeostationaryRelay"
Power: 39,997,290
75% green/yellow threshold: 11,984,131 m
(distance 15,208,150 m above means signal should be between 75%-50%; instead actual was 8%)
50% yellow/orange threshold: 18,351,686 m
Power and range are misreported in the editor as 2.0 larger than true values, the same as the difficulty Range Modifier setting.
A list of all the antennas currently attached to the craft. Allowing to see which are combin(able), which are useless.
Hi @Li0n-0 ,
I'm trying to use the commnet to check if there is a valid path between two vessels and, if so, calculate the signal strength
since you worked on this mod I assume you are familiar with how the commnet works,
If you have any help you can provide I will greatly apreciate it since I have had very little progress in trying to understand the CommNet system
thanks
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