A roguelike-inspired pick-up-and-play raycast game. The smaller details are not firmed up, but the core of the idea is to build a game that reflects the experience found in the original rogue, with the visuals of DOOM and Strife. The gameplay concept should be mostly exploritory, simple, and quick.
Ideas thrown into the pool as the core gets made
- Directory-based Generation
- Simple Rogue-like Generation
- NPCs to talk and sell, quests (?), etc
- Dungeon crawling
- Save states (Single/limited)
- Portable
- Broadcast-based local multiplayer (EXTENDED)
You can find the original readme and information about the game off at the forked repository below!