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View Code? Open in Web Editor NEWCuda wrapper for Wine
Cuda wrapper for Wine
Hi, I continue with question started at winehq. I repeat the last post with new content.
I uploaded a new file with new logs at url http://minus.com/m5SorH3L9/ and my compiled cuda wrapper for testing. I have both wine versions (1.5.4 in this case), 32 and 64 bits. Opensuse has wine and wine-32bit packages, also has wine-devel and wine-devel-32bits for development. I use environment variables like WINEARCH=win32 to create a only 32bit wine personal directory and WINEARCH=win64 for 64bits. In 64bits instalation the game doesn't work, so I only use 32bits.
This is the information about cuda wrapper:
~> file /usr/lib/wine/cudart32_40_17.dll.so
/usr/lib/wine/cudart32_40_17.dll.so: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x6f93b2b550509a0d00e18c73a8fa62afa2cbcba6, not stripped
~> ldd /usr/lib/wine/cudart32_40_17.dll.so
linux-gate.so.1 => (0xf77b3000)
libcudart.so.4 => /usr/local/cuda/lib/libcudart.so.4 (0xf76ed000)
libwine.so.1 => /usr/lib/libwine.so.1 (0xf75a9000)
libm.so.6 => /lib/libm.so.6 (0xf757e000)
libc.so.6 => /lib/libc.so.6 (0xf7411000)
libdl.so.2 => /lib/libdl.so.2 (0xf740b000)
libpthread.so.0 => /lib/libpthread.so.0 (0xf73f0000)
librt.so.1 => /lib/librt.so.1 (0xf73e7000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xf72f9000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf72db000)
/lib/ld-linux.so.2 (0xf77b4000)
Could you publish in this site your own library to compare with mine and test if it works or not?
Wolfenstein: The New Order uses same engine as RAGE and also uses CUDA for texture decoding. But this game is 64bit so need to create modified cudart64_40_17.dll library.
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