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Recreational Software Design's GameMaker product, released in 1994

License: MIT License

Batchfile 0.75% Makefile 0.99% Assembly 13.46% C++ 8.65% C 72.01% Objective-C 0.11% ASP 0.02% Groff 3.29% DIGITAL Command Language 0.35% Module Management System 0.26% HTML 0.07% Shell 0.04%

gamemaker's Introduction

GameMaker

This is the source code and executables for Recreational Software Design's GameMaker product, released in 1994.

You can learn more about this product here:

[http://en.wikipedia.org/wiki/Game-Maker]

[http://www.aderack.com/game-maker]

Using This Repository

After cloning this repository on your machine, you will see the following directories:

cd: The GameMaker cd image first released in 1994. This can be used to install GameMaker and contains all the sample games code: The GameMaker source code (and other stuff) runtime: This is an image of a typical "c:" disk with GameMaker installed. This makes it easy to run GameMaker inside a dosbox. tools: Compilers

First step: install dosbox. [http://www.dosbox.com/]

Next "cd" to the root directory of this repository.

Now run dosbox.

Inside your dosbox, run:

mount c runtime

Now you can run GameMaker with:

c:
cd c:\gm
gm

To start working with the source code, run:

c:
dev.bat

This will mount the compiler into the "t:" directory, and the source code into "d:".

Now to compile everything:

d:
cd gm
del *.obj
del *.exe
creatall

To create a single program:

create palchos
create blocedit

(etc)

In today's world, I've been editing the code outside of dosbox in linux/emacs and then (in the dosbox window) hit ctrl-f4 to sync the disk inside dosbox with the external changes. YMMV.

gamemaker's People

Contributors

gandrewstone avatar

Watchers

James Cloos avatar Lewie avatar

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