props-vs-robots's People
props-vs-robots's Issues
Clean up function
- Remove scanners
- Remove pogo props
Add no draw to inactive props
Prop display aura broken
Empty spell slots
Investigate prop shadows
Awards system
- Track stats for each player
- Reset stats each round
- Calculate winners
- Push winner ids to UI
Props balancing
- "Bounce" move speed increased from 600 to 900.
- Prop Hider base health from 8 to 4.
- "Blend" base heal removed.
- "Blend" full effect heal adjusted to remain as before.
- "Blend" full effect delay reduced from 5 to 4 seconds.
Awards page improvements
- Add tooltips to awards
- Show award stats
End of game exit
- Create a button to close the game after all rounds have been played
- Ensure the game actually ends when players leave
- Change top UI to reflect game is over
Map balancing
Overview:
- Reduced prop placement randomness in favour of adding more props to each map.
- Improved connectivity of hard-to-reach areas.
Azure Ranch:
- Second set of stairways added to each pond.
Frosty Summit:
- Prop diversity improved.
Oasis Temple:
- New pathways from the corners to the centre.
Robots balancing
- Robot Seeker base health regeneration from 0 to 0.25.
- "Plasma Bolt" projectile speed increased from 1200 to 1500.
- "Power Surge" now grants phased movement.
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