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props-vs-robots's Issues

Awards system

  • Track stats for each player
  • Reset stats each round
  • Calculate winners
  • Push winner ids to UI

Props balancing

  • "Bounce" move speed increased from 600 to 900.
  • Prop Hider base health from 8 to 4.
  • "Blend" base heal removed.
  • "Blend" full effect heal adjusted to remain as before.
  • "Blend" full effect delay reduced from 5 to 4 seconds.

End of game exit

  • Create a button to close the game after all rounds have been played
  • Ensure the game actually ends when players leave
  • Change top UI to reflect game is over

Map balancing

Overview:

  • Reduced prop placement randomness in favour of adding more props to each map.
  • Improved connectivity of hard-to-reach areas.

Azure Ranch:

  • Second set of stairways added to each pond.

Frosty Summit:

  • Prop diversity improved.

Oasis Temple:

  • New pathways from the corners to the centre.

Robots balancing

  • Robot Seeker base health regeneration from 0 to 0.25.
  • "Plasma Bolt" projectile speed increased from 1200 to 1500.
  • "Power Surge" now grants phased movement.

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