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effekseer's Introduction

Effekseer

This software is a particle effect editing tool. By incorporating runtimes and plug-ins, effects created in Effekseer can be played back in your application. Effekseer is intended to be used primarily for games, allowing the designer, not the programmer, to be in charge of editing particle effects.

本ソフトウェアはパーティクルエフェクト編集ツールです。 ランタイムやプラグインを組み込むことで、Effekseerで作成されたエフェクトをアプリケーション中で再生できるようになります。 Effekseerは主にゲーム向けに使用することを想定しており、パーティクルエフェクトの編集をプログラマではなくデザイナーが担当できるようにします。

本軟件為粒子效果的編輯工具。 透過組合 runtime 和插件,由Effekseer制作而成的效果便可以在應用程式內播放。 Effekseer主要用作遊戲開發,不僅是程序員而且設計師也可進行粒子效果的編輯。

Slack Status

Supported platforms

  • DirectX9, DirectX11, DirectX12, Metal, Vulkan, OpenGL
  • WebGL
  • Unity
  • GodotEngine
  • UnrealEngine4
  • DX Library
  • Cocos2d-x
  • Console games (Please mail to effekseer(at)gmail.com)

GodotEngine is planned in 1.6.

Repositories

Roadmap

English

日本語

Branch

Documents

HowToBuild

How to add a new language

Profiling

CodeOverview

CodingRule

コーディングルール

For contributors

Please read issues. We always welcome pull requests for improvements, bug fixes, and so on.

issuesを読んでください。常時、機能追加、バグ修正といったプルリクエストを募集しております。

Issues

These are not on issue. But it is welcome.

  • Add samples (サンプルの追加)
  • Add tutorial documents (チュートリアルのドキュメントの追加)
  • Add tests for a runtime (ランタイムのテストの追加)
  • Translate documents from Japanese into English (ドキュメントの日本語から英語への翻訳)

effekseer's People

Contributors

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Watchers

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