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true-collector's Introduction

Code Review Lesley

  • Clear hierarchy
  • Some code is commented and making the code therefore easier to read
  • Changed some Encapsulation in player.cs
  • Good use of Inheritance and use of interfaces.
  • Good job!

True-Collector

3D Unity game to collect items around a world by completing puzzles.

Programming Course PRG08

This game has been made in the Unity Engine and is required to run it.

Important Notes Halfway Review 23/5/2017

baseUrl -> /Assets/scripts/

  • Interfaces are located in the baseURL/Interfaces/ folder
  • Static utility methods are used in the Singleton.cs file which is located in baseURL/Singleton/ folder
  • Singleton Pattern can be found in the baseURL/Singleton/ folder and is also used in the game.cs file in the baseURL folder
  • Strategy Pattern can be found in the baseURL/Behaviours/ folder and is also used in the player.cs file in the baseURL folder
  • The remaining requirements for this halfway review can be found in most if not all script files

Installation Guide Demo

You can find the downloadable files at:

  • Windows
    • stud.hosted.hr.nl/0876190/games/true-collector/windows/
  • OSX
    • stud.hosted.hr.nl/0876190/games/true-collector/osx/

Current functionality included are:

  • Equipment System
    • Weapon
    • Offhand
    • Helmet
    • Armour
    • Boots
  • Inventory System
  • 3D World
  • Movement
    • Alternating between running and walking is possible
  • Player-Object interaction

Equipment System Character Stats

  • Health
  • Power
  • Speed
  • Armour
  • Ammo

Patch Notes

23/5/2017

  • Improved usage of Strategy Pattern to alternate between behaviours
    • Running
    • Walking

22/5/2017

  • Temporarily disabled Main Menu background due to responsiveness
  • Added a controls page
  • Changed player into a 3D human
    • Animations not functional yet
    • Edited physics
  • Added functionality for shooting through a gun
    • Bullets not yet visible but colission is
    • Better shooting mechanics
      • Can now support both single firing mode & full automatic
  • Added a better visible ammo counter
  • Fixed a bug where your weapon ammo could go over its maximum
  • Edited 3D world

21/5/2017

  • Fixed a bug where the player could trip and shake the camera uncontrollably
  • Player can now alternate between Running an Walking by pressing 'N'
    • Strategy Pattern (Behaviour)
  • Added Game as a Game Object so this can keep track of achievements later
    • Singleton Pattern
  • Added base for the player dying
  • Added base for a Main Menu
    • Placeholder Start Button
    • Placeholder Exit Button
    • Placeholder Logo
    • Placeholder Background

18/5/2017

  • Flashlight
  • Base for shooting with a gun
    • Ammo
    • Reloading
  • Throwing Rock

16/5/2017

  • Movement
  • World Interaction
    • Opening a door
  • Collision
  • Added textures to environment behind door
    • Small mountains
    • Grass Textures

true-collector's People

Contributors

vorzious avatar

Watchers

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