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bon-appetit-squid's Introduction

Limber-Squid

a 2D game

bon-appetit-squid's People

Contributors

rhit-clarken avatar lenusic avatar gullugasimova avatar mihainico avatar

Watchers

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bon-appetit-squid's Issues

Speed up after passing a certain number of corals

IDEAS:

  • Check your logic for detecting the number of passed obstacles: Verify that you are correctly incrementing the count of passed obstacles when the player successfully navigates through them. Ensure that the counting mechanism is accurate and that the count is being updated as expected.

  • Verify the condition for triggering the speed increase: Make sure you have correctly implemented the condition that triggers the speed increase. Double-check the specific number of passed obstacles at which the speed should increase and ensure that the condition is properly evaluated in your game logic.

  • Confirm that the speed variable is properly updated: Ensure that the speed variable used in your game logic is correctly updated when the condition for speed increase is met. Verify that the value is being changed and that the updated speed is reflected in the appropriate components of your game.

  • Check the speed-related calculations or timers: If you are using timers or calculations related to the speed, ensure that they are correctly adjusted when the speed increases. Verify that any time intervals, movement calculations, or updates based on the speed variable are adjusted accordingly to reflect the increased speed.

  • Debug and print relevant values: To understand the behavior of your game better, consider adding print statements or using a debugger to inspect the values of variables and conditions related to the speed increase logic. This can help identify any unexpected values or incorrect behavior that may be causing the issue.

  • Review the overall game logic: It's important to review the entire game logic to ensure there are no conflicting or overriding conditions that may be interfering with the speed increase logic. Make sure that other aspects of your game, such as collision detection or game over conditions, are not unintentionally affecting the speed increase mechanism.

Restart Button

Reset the squid's score: Set the score back to zero or any starting value (if we want to save progress??)

Reset the squid's position.

Clear obstacles or enemies: Remove any existing obstacles or enemies from the game scene. This ensures a fresh start for the squid.

Reset game-specific variables: timers, power-ups, or other gameplay elements.

Start the game: call a method to start the game loop or trigger the initial game state.

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