Comments (3)
I've been thinking about how to better coexist with the settings in the original cfg files and the idea is to leave all settings untouched which csgosl doesn't control. In case csgosl controls a setting it's harder to avoid overwriting original cfg files. I've been thinking about some kind of tick box to enable/disable certain settings in the gui, e.g. if you would untick the "round time" setting this setting would remain untouched in the original config files. Not sure how messy stuff would be if I introduced this for all options. The main reason for csgosl is simplicity and the target audience is people who don't want to mess with the config files themselves. I need to think about this some more...
About round time I haven't seen this bug, will check if I can reproduce it. Will open a certain issue for this.
About bot count, is it possible you have number players set to 6 and the "fillwithbots" option enabled. In that case you will not get zero bots even if botcount is set to zero since fillwithboths will add bots to the stated number of players.
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Kinda new to linux hosting and still havent managed to get a grip around all the cfg files. They are exactly the same as windows ofc but I havent needed to ever touch gamemode_ file and seems like the overwrote some settings (maybe the roundtime, havent checked in on that).
The bot count I tried with 0 and unticked I also have set the bot settings inside server.cfg. Gonna test around a bit more without csgosl and see if I managed atleast get the server up and running correctly before I swtich to csgosl (feel good with a GUI, I just love SteamCMD GUI for Windows)!
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Closing, please reopen if you still have problems. Many config related problems will be solved by release 1.2.
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