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angrylions-stuff's Issues

Issue with combiner_2cycle

I was playing Deadly Arts and ran into a problem at line 2117. The clamp table 
lookup table has 512 elements in the array, yet *combiner_rgbsub_a_g[1] was a 
17bit number so it was accessing a value outside of the array. I'm guessing 
combined_color should be bitshifted right before accessing the lookup table, 
rather than after.

Original issue reported on code.google.com by [email protected] on 13 Aug 2015 at 7:51

Clay Fighter - Sculptor's Cut wrong pixels

What is the expected output? What do you see instead?
At the end of the intro Frosty breaks the screen. Some pieces look incorrect.

What version of the product are you using? On what operating system?
r94 windows 7 x64

Please provide any additional information below.
Here's a video (not my video): https://youtu.be/BlprydzYWKY
the effect is at 0:46

Original issue reported on code.google.com by [email protected] on 29 Jun 2015 at 12:11

Attachments:

Rogue Squadron resolution incorect with expansion pak enabled

What steps will reproduce the problem?
1. current version on your RDP
2. using PJ64/Mupen
3. just play 

What is the expected output? What do you see instead?

Resolution densest seem to change as would be expected from the expansion pak

What version of the product are you using? On what operating system?
Latest with Windows 7 64 Ultimate

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 16 Jan 2015 at 3:25

Pokemon Stadium 2 horizontal lines

What is the expected output? What do you see instead?
There are horizontal lines everywhere, the rendered scene looks incorrect

What version of the product are you using? On what operating system?
r94 windows 7 x64

Please provide any additional information below.
here are two screenshots, one from this plugin and one from real hardware. As 
you can see there are no horizontal lines on real hardware.

Original issue reported on code.google.com by [email protected] on 28 Jun 2015 at 1:37

Attachments:

explosions kill performance in Star Fox 64

What steps will reproduce the problem?
1. use the bomb or hit the ground into somthing
2.
3.

What is the expected output? What do you see instead?

game slows down

What version of the product are you using? On what operating system?

Windows 7 
r93

Please provide any additional information below.


I wonder why explosions on your plugin always result in slow downs, there 
doesn't seem to be any major polygons to them. Star Fox 64 runs at 60 VI/s and 
drops to 48 in some cases when there is an explosion. 

Original issue reported on code.google.com by [email protected] on 20 Jun 2015 at 3:56

Gauntlet Legends broken hud

What is the expected output? What do you see instead?
The HUD is broken. It can be a bug in Project64, I don't know.

What version of the product are you using? On what operating system?
r94 Windows 7 x64

Original issue reported on code.google.com by [email protected] on 28 Jun 2015 at 1:44

Attachments:

Clay Fighter - Sculptor's Cut transition effect

What is the expected output? What do you see instead?
The transition effect in the intro looks incorrect. The screen is supposed to 
turn black but something is still visible at the right of the screen

What version of the product are you using? On what operating system?
r94 windows 7 x64

Please provide any additional information below.
Here's a video (not my video): https://youtu.be/BlprydzYWKY
the transition effect is at 0:16

Original issue reported on code.google.com by [email protected] on 29 Jun 2015 at 12:04

Attachments:

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