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Automatically exported from code.google.com/p/angrylions-stuff
I was playing Deadly Arts and ran into a problem at line 2117. The clamp table
lookup table has 512 elements in the array, yet *combiner_rgbsub_a_g[1] was a
17bit number so it was accessing a value outside of the array. I'm guessing
combined_color should be bitshifted right before accessing the lookup table,
rather than after.
Original issue reported on code.google.com by [email protected]
on 13 Aug 2015 at 7:51
What is the expected output? What do you see instead?
At the end of the intro Frosty breaks the screen. Some pieces look incorrect.
What version of the product are you using? On what operating system?
r94 windows 7 x64
Please provide any additional information below.
Here's a video (not my video): https://youtu.be/BlprydzYWKY
the effect is at 0:46
Original issue reported on code.google.com by [email protected]
on 29 Jun 2015 at 12:11
Attachments:
What steps will reproduce the problem?
1. current version on your RDP
2. using PJ64/Mupen
3. just play
What is the expected output? What do you see instead?
Resolution densest seem to change as would be expected from the expansion pak
What version of the product are you using? On what operating system?
Latest with Windows 7 64 Ultimate
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 16 Jan 2015 at 3:25
What is the expected output? What do you see instead?
There are horizontal lines everywhere, the rendered scene looks incorrect
What version of the product are you using? On what operating system?
r94 windows 7 x64
Please provide any additional information below.
here are two screenshots, one from this plugin and one from real hardware. As
you can see there are no horizontal lines on real hardware.
Original issue reported on code.google.com by [email protected]
on 28 Jun 2015 at 1:37
Attachments:
What steps will reproduce the problem?
1. use the bomb or hit the ground into somthing
2.
3.
What is the expected output? What do you see instead?
game slows down
What version of the product are you using? On what operating system?
Windows 7
r93
Please provide any additional information below.
I wonder why explosions on your plugin always result in slow downs, there
doesn't seem to be any major polygons to them. Star Fox 64 runs at 60 VI/s and
drops to 48 in some cases when there is an explosion.
Original issue reported on code.google.com by [email protected]
on 20 Jun 2015 at 3:56
What is the expected output? What do you see instead?
The HUD is broken. It can be a bug in Project64, I don't know.
What version of the product are you using? On what operating system?
r94 Windows 7 x64
Original issue reported on code.google.com by [email protected]
on 28 Jun 2015 at 1:44
Attachments:
What is the expected output? What do you see instead?
The transition effect in the intro looks incorrect. The screen is supposed to
turn black but something is still visible at the right of the screen
What version of the product are you using? On what operating system?
r94 windows 7 x64
Please provide any additional information below.
Here's a video (not my video): https://youtu.be/BlprydzYWKY
the transition effect is at 0:16
Original issue reported on code.google.com by [email protected]
on 29 Jun 2015 at 12:04
Attachments:
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