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seiken-x's Issues

Make a jump buffer

Create a timer where the player still can jump after "falling" or "leaving" a platform or the ground.
A countdown from 10 to 0 for instance.

Cut the jump in the middle of the air

Create a keyboard_released code where you can cut the jump in the middle of the air by releasing the jump button

i.e
if(keyboard_released(ord("K"))) {
vsp = vsp/2;
}
or something.

Jump on a specific frame

Create a bool where you make isJumping true and start animation the jump. And that the player jumps on frame 1 (Game maker counts frames or image_indexes from 0 and up)

In this case its the jump sprite sPlayerJump

image

stage clear

  • cut scene after completing boss
  • stage clear, running sprite
  • calculate and show score
  • show some stats

prettify all code

check if there's something similar to prettier-plugin for game maker

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