leaguesandbox / gameserver Goto Github PK
View Code? Open in Web Editor NEWLeague Sandbox's Game Server
License: GNU Affero General Public License v3.0
League Sandbox's Game Server
License: GNU Affero General Public License v3.0
It doesn't work unless you are on the attacked unit
When using .ch command, it set your team as neutral(?) and all towers and creeps attack you
Currently Azir turret and regular turrets use copypasted duplicate code. This should be implemented in a way that both classes refer to the same code, so create a BaseTurret
class and make both objects extend from that.
Replacing the old A* grid based pathfinding system with a new one that uses nav meshes.
Download at least 3 replays from the patch 4.20 for each champion that was live at the time.
Create a new repository for said replays and push them there
I am a very new developer I might have messed up a step here and there however I synced everything however every single time I launch the server I get the StacksOverflowException which terminates the server and I am not much of a debugger... I would appreciate any help fixing this.. Thank you. #
Custom for creating own spells, buffs, passives and the like
Towers are destroyed easily!
When you run a multiplayer server, all but the first client to connect crash. It seems that come from a packet which is not good. Check 61ba930 on dev branch, it will allow you to connect with more than 1 player.
The champion stats have to be loaded from json files and not from the lol RADS folder.
Check Champion.cs line 36 for more info
title
There are still issues for some (including me) who can't run tests locally due to FormatExcpetions that throws on ~8 tests when testing local.
Title
It is possible to desynchronize the client's autoattack animation with the server. When this happens, you can just right click a target(minion in this case) and have it die with no action being taken by the client.
I'm speculating the reason to be that the server doesn't reset autoattack timer on movement commands.
The way I produced this was by autoattacking enemy minions with Ezreal while flashing around mid-autoattack.
Probably there are more bugs to discover with minions
Ezreal's Q for example
Can't run the server in 32-bit mode currently
Visual Studio report :
Report20160512-0019.zip
Actual function :
https://github.com/LeagueSandbox/GameServer/blob/master/GameServer/Logic/Maps/Map.cs#L381
Title ^
into a class from the list pair tuple thing
Title
Probably packet flood or minion related
Support for creating new champions from scratch
Add support for custom maps (and newer ones, like Butcher's bridge or the proper SR update)
When you use R of Ezreal appears 2 ults:
Only the inventory should be able to know which item is in what slot, and nothing else besides the inventory itself should be able to change this information.
This can be done with a dictionary mapping of Dictionary<Item, int>
where the latter one is the slot.
Skillshots spawn is wrong in some places of the map (for example in the middle line)
This can be fixed by making:
(Unit.cs line 197)
nextAutoIsCrit = new Random().Next(0, 100) <= stats.CriticalChance.Total * 100;
to:
nextAutoIsCrit = new Random().Next(0, 100) < stats.CriticalChance.Total * 100;
Since big changes are expected this night and im busy with another stuff, I wrote it here.
The item-system-rework
branch has a bugsplat issue in the loading screen. Any ideas what could have caused this are welcome.
The whole changelog: https://github.com/LeagueSandbox/GameServer/pull/40/files
Appveyor fails since it's running the tests on x86 mode, and they're only x64 compatible.
While at it, disable the file copy stdout spam
It does stop regenerating if regen value is lower than the missing hp/mana
And gold for the team
Can someone send me all the gameclient launch args for the latest lol version
Having problems with league updating :/
So we don't need CustomConvert.toTeamId and CustomConvert.fromTeamId
The server never marks a player as disconnected even when the disconnect message is received. It also prevents a new connection to a player's ID if the player is already connected. This results in reconnecting being impossible.
Title
Support for creating custom items
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.