Comments (7)
make sure you download and compile the latest code from Spout repo. Remember that Unity Editor runs in 32 bit so make sure you compile for 32bit architecture. Also your other application must be running in 32bit as well.
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Of course I did all of that. Also double-checked now. I think the problem might be with the Intel HD Graphics and the DX/OpenGL interop, because DX11 texture sharing per se does work fine (tested that without Spout).
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Several people have reported problems with Intel graphics for Spout using DirectX 11, but it seems to work OK for Spout apps compiled to use DirectX 9.
I have updated the Spout GitHub with the latest demo programs compiled for both DirectX 9 and DirectX 11. All versions of the demo programs use the GL/DX interop extensions, so to test this theory, run the relevant sender/receiver pairs for both DirectX 9 and DirectX 11.
If you find that SpoutDX11sender and SpoutDX11receiver still do work, then there is some other problem we need to discover.
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Yeah, DX9 indeed does work fine; problem is that the sender I want to receive only does DX11 for now (the current Unity3D sender implementation). I'll test your updates today or tomorrow and let you know the results, thanks!
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Thanks, it is good to know that.
Just for my benefit when you try these updated demo programs, even if the DirectX 9 ones work, could you please confirm that SpoutDX11sender and SpoutDX11receiver together do NOT work on your system.
Also you might find that a DirectX9 sender is received OK by a DirectX 11 receiver. It is valuable for me to know whether this works or not.
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Hi soraryu,
there may be a solution with OpenGL, but it would need some refactor in the native code. As DX11 is the main renderer for unity now, i didn't spent time on OpenGL support but if i get time i will look into it.
There is a new repository for Spout/Unity called "Spout4Unity" which will be the official repo as of now.
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Solution has to be on the application side to use DirectX 11 when necessary.
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Related Issues (20)
- I found 1-2 frame delay fluctuation when I used spout for texture transmission. How can I eliminate this delay? HOT 7
- Windows on ARM binaries missing HOT 8
- Exclude binaries from repo HOT 1
- Recommended API and method HOT 4
- A way to build Demo/SpoutSender.exe and Demo/SpoutReceiver.exe HOT 1
- Getting nullptr textures with spout receiver HOT 5
- Spout with WebGPU HOT 6
- D3D11 Format HOT 28
- SpoutSender/Receiver sourcecode HOT 5
- SpoutLibrary : unable to setup multiple named Spout Receivers HOT 11
- Unused #include <d3d9.h> in SpoutLibrary.h makes compilation with JUCE fail. HOT 2
- GL-Spout-NDI-DX ? HOT 3
- Global registry settings HOT 3
- Multiple Senders in SpoutDX HOT 4
- CPU sharing flag is always false in OpenSpout HOT 7
- Small code issue in SpoutGL.cpp HOT 3
- Use SendImage without using OF, Cinder, etc. HOT 2
- flickering because receiver sometimes can't access the shared texture. HOT 5
- Add ossia to the list of Spout-compatible software :) HOT 3
- Should the solutions be removed from the repo? HOT 2
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