Comments (7)
Change checked and confirmed for 2.007.009 update
from spout2.
Thanks for your time with this. It is indeed a mistake. At line 441, the default for m_bCPUshare
should be true.
I would be grateful if you could test and confirm before I make the change.
from spout2.
Thank you, I tested it and it is indeed the flag that needs to be changed. I have opened a PR.
from spout2.
Again, thanks for your attention and time to find this error.
I know this is a really simple change and it shows no conflicts, but I am not merging any more pull requests right now as discussed in #84. I will do it by hand and update master branch as soon as I can. Beta is not yet ready yet for commit yet but I will make exactly the same change in that file.
from spout2.
Ok, I am going to fix it in the Python-SpoutGL as well.
from spout2.
Yet again, thanks for your time and attention.
from spout2.
After a little more thought I would suggest the following change -
m_bUseGLDX = false;
m_bTextureShare = false;
m_bCPUshare = false;
// DirectX capability is the minimum
if (!OpenDirectX()) {
SpoutLogFatal("spoutGL::OpenSpout - Could not initialize DirectX 11");
return false;
}
// Default CPU share until tested
m_bCPUshare = true;
There are other changes in the beta branch and that is almost ready for update to master.
from spout2.
Related Issues (20)
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from spout2.