Roll20 API for Group Saving Throws using the Roll20 D&D 5th Edition OGL Sheet.
All the automatically generated macros and how they should be used.
Rolls the specified save for every selected token, and adjusts their health automatically based on rolls and the input damages. AreaSave takes an attribute as the roll bonus (such as Strength
) and AreaSaveCustom takes a number as the roll bonus (such as 5
).
!ast
attribute/bonus
advantage
saveDC
effectOnSuccess
dmgFormula
dmgType
- Either an Attribute such as
Strength
orWisdom
, or a number such as5
. If a number is provided, all selected creatures will use that number as their save bonus.
None
,Advantage
, orDisadvantage
. All selected creatures will roll with the selected option.
- The DC that all selected creatures must meet or exceed to succeed at their save.
Half Damage
,No Damage
, orNo Change
. If a creature succeeds its save, this is how much of the rolled damage they will take.
- The damage formula to be rolled. This must match the kind of input Roll20 can take with the
/r
command.`],
- The type of incoming damage. Each creature will be checked for immunity and resistance to this damage, and the damage they take will be adjusted appropriately.
Lists the settings for the AreaSavingThrow API and provides buttons to toggle their changes.
Lists the commands for the AreaSavingThrow API and their usage.
I check both Roll20 and GitHub frequently, so feel free to fill out an Issue Report on GitHub or to Message Me on Roll20 if you're having issues.