This repository contains Haskell bindings for wgpu-native.
macOS, Windows and Linux are supported. SDL2 and GLFW are both supported as windowing systems.
To get started, please read the Getting Started instructions.
Haskell bindings to WGPU Native
License: BSD 3-Clause "New" or "Revised" License
This repository contains Haskell bindings for wgpu-native.
macOS, Windows and Linux are supported. SDL2 and GLFW are both supported as windowing systems.
To get started, please read the Getting Started instructions.
It doesn't have examples any more.
On macOS, the example still runs, but on Windows, it crashes on resize!
Names of functions are wrong. Functions are not linked.
Before any examples or tests can run in CI that involve the whole library, the Rust library must be included in the CI build.
Currently, surfaces can only be created on macOS.
Look here for an example: https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c#L92-L108
The API bindings will also have to be wired through properly on Windows.
... instead of ContT.
In the triangle example, the background color doesn't seem to clear properly.
Long-term, I'm probably not going to investigate this too deeply until work on a higher-level binding has progressed to the point where it can be replicated there.
Now supports Windows too.
wgpu-raw-hs-codegen
.wgpu-native
.Currently, surfaces can only be created on MacOS.
Look here for an example (X11): https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c#L72-L87
Seems to stall out on sdl2
library.
The current binding has many shortcomings; the main one being the alloc
/poke
dance that is required to create chains of structures.
Look at the Rust API for WGPU for inspiration, and create a nicer API.
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