Completed:
-
Power spectral analysis of initial trials.
-
Compute skin deformation gradient tensor from a marker grid.
-
Compute Biot & Green-Lagrangian strain from a marker grid.
-
Transformation of the stimulation device (poker), to find the position of its end point.
-
Computation of distance from poke point to marker grid mesh.
-
Final summary of results.
Check out the project from GitHub (this command uses the Read-Only repository):
$ git clone git://github.com/lancelet/skintwitch.git
This will create a new directory called skintwitch
. Next, use
sbt/xsbt to compile the project:
$ cd skintwitch $ sbt
sbt/xsbt will launch, and collect everything it needs for the project. Next, you must fetch the native library dependencies for VTK. This is done for either Mac OS X or Linux using one of the commands:
> vtkNativeOSX > vtkNativeLinux
These commands download compressed files containing the platform-specific
native dependencies, and then run processes to extract them into the ./lib
directory. This process for fetching the native dependencies may not be ideal
and will be revised if better options become available. To run under Linux,
it may also be necessary to set the LD_LIBRARY_PATH
environment variable
to the appropriate ./lib
subdirectory outside of sbt.
Within sbt
, you can then run:
> test
This will run the packaged unit tests for the project.