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Scony avatar Scony commented on June 12, 2024

Currently Player resource is the actual "player" while player controllers (nodes), units (nodes), and other subsystems are just holding refs to Player. It requires a lot of manual synchronization and therefore is error-prone as well as hard to understand.

As part of this ticket, I'll simplify the situation in a following way:

  • player controllers (nodes) will become actual players
  • player controllers will have all their units attached as children
  • TBD: each player controller will possess data (resource) or it will incorporate it into scope of node
  • each player will belong to group players

from godot-open-rts.

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