Comments (1)
That feature is definitely required. I was actually planning to implement it at some point, but for that, some uniform input like e.g. texture would be required.
At some point, the map will be generated from heightmap and some map areas will be painted in certain ways - with that, we will have 2 textures - one for heightmap and the other for colors - with that, the above feature will be easy to implement.
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Related Issues (20)
- Allow cancellation of items in the production queue
- Allow to interrupt structure construction
- Fix problem with shadows misrepresenting the unit position HOT 1
- Make terrain a big block instead of plane HOT 2
- Pathfinding: Units tend to get stuck HOT 3
- Send units using minimap HOT 1
- Right edge doesn't scroll (MacOS 14 inch) HOT 4
- Create HUD for units/resources
- Make units disappearing in fog of war
- MacOS: Mouse sometimes moves by itself
- Add and remove units from the selection with shift. HOT 2
- Construction sites grant visibility HOT 1
- Event notifications HOT 2
- Add optional, perspective camera
- Resources should display their own colour in Minimap HOT 1
- Rotate map with keyboard keys? HOT 1
- Simplify map insertion into 'Match'
- Rework player handling HOT 1
- Tile-based terrain editor HOT 3
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