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litmressalto-game's Issues
battle style
card text is selectable
in portal map screen
create attack image
attack cards should have an image
move number of cards to draw to redux store
limit minimum deck size
deck should never be lower than a certain amount
show scheduled monster moves on screen
add video trailer to itchio
attack all card
add screeenshots to itchio
migrate Battle component state to the redux store
hp should be represented as a percentile bar
current action counter
a battle should have a current actions amount, right now there is a battle.actions which is constructed from the player.actions (this is the amount that battle.currentActions gets refilled to after each turn)
refactor action creators
instances of Card don't have a unique key
action points styling
battle deck, battle hand and battle discard related actions are broken
move monster moves into monster object in redux
implement shield ability
Shield absorbs a certain amount of dmg for the current round
(Shield card effects can stack)
descriptions on cards
discriptions for cards should come from the card actions.
a card that has for example as actions:
actions: [
{
type: "attack",
value: 3,
target: true,
description: "attacks %value"
}
]
the description should be "attacks 3"
if the card has more than one action and more than one descriptions, the descriptions concat.
hotkeys
Add support for hotkeys
suggestion (i've used this in another project)
create logo
create block image
block cards should have an image
monster block action
end turn button styling
Menu Screen
create readme
monsters should take actions on endturn
get redux working
monster sprites blurry
card style
balance game
apply defense card
a defence card will subtract a value from the npc's next attack value
add target selection state indicator
end battle
when npc or user hp level is <= 0 the battle should end
reward screen
action queue trigger
have monster hue in Monster library
Monster hues should be in the monster library, if missing select random from a list of defined hues
end of deck
when the deck is empty, shuffle discard pile into the deck
show monster name in battle
extract monster sprite array into file
add cover image to itchio
attack card
this will remove hp from the npc
select portal screen
deck pile and discard pile representation
these decks should display as visual representations on battle instead of text
end turn button
end turn button has been commented out due to moving logic into redux, there a function in Battle.js to handle ending turn, this should be adapted to handle new logic.
npc response
when the user presses end turn, the npc should take his actions and prepare his next actions.
target enemy vs all enemy actions
move card creation to Game Component
card template padding on bottom diff than top
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