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yabdmorganizer's Issues

issue with saving (CueIDs)

YaBDMOrganizer v0.1.1

When opening the BDM, in the "Sound" tab, it shows Sound IDs as "0" in the text box (while it might be -1 in the BDM)

this is due to the textbox not expecting a negative input, which does the affect the BDM when saving (CueID will be saved as 0 instead of -1)

[Suggestion] Apply a BDM entry's state into other states

so in a BDM entry, you'd pick a state (such as Primary Knockback) and then say edit the Pushback and Stun values

would be cool if there was a feature (perhaps a context menu) that applied all the data you have in current state to other states automatically

perhaps have the context menu show a window that has 9 checkmarks for each state, and each checkmarked state will get its data overridden by the current active state (or have the user choose the active state manually through the same window)

say i have this data
image

and i want all of it to be copy-pasted into the other states EXCEPT Guarding, so i would uncheck Guarding from the context menu.

please excuse the gorilla style illustration
image

remove WX shortcuts

a quote from YaBCM repo

Turns out wx actually parses menu text and if it finds shortcuts, creates them automatically. I just removed all those menu items from the main edit menu, as that was the global shortcuts overriding everything.

YaBDM v1.6 has this issue. (and previous versions as well)

Add more damage types

1470_TPO_BVA_PLAYER.bdm has damage type 29, but YaBDM damage types stop at 27
and such this error message appears
image

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