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Forgotten worlds crashes 10 seconds into game play Assertion failed.

What steps will reproduce the problem?
1.Run mame4all
2.play forgotten worlds US or Lost Worlds (japan)after splash screen start game.
3. Play about 10 seconds once game starts. crash/error message

What is the expected output? What do you see instead?
I expected the game to continue playing.  Crash message 

Segmentation fault  Hash table lookup: Assertion 'hash_table !=NULL' failed

Running mame4all standalone it drops immediately to command prompt.  From 
pimenu it drops back to pimenu, from advmenu it drops back to advmenu.  If you 
don't start game it plays attract demo for about 15 seconds and drops out with 
the same error message. 

9/3 build



Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 4 Sep 2013 at 5:47

HDMI Sound problem

Around 50% of the roms ive tried play a high pitched constant noise when the 
rom boots.  Examples :
Roms ive tried with this HDMI problem - sf2 tmht aliens ghouls
Roms ive tried with no problem - simpsons outrun goldnaxe

This only happens over HDMI sound. Sound plays perfectly using analogue output.

Original issue reported on code.google.com by [email protected] on 8 Mar 2013 at 8:50

High score is not saved after exiting game

What steps will reproduce the problem?
1. Get a high score
2. Exit out of game back to menu
3. Reboot the computer

What is the expected output? What do you see instead?
High score should be saved after exiting game.  Instead, you need to exit out 
of mame4all-pi completely for the high score to be saved.

What version of the product are you using? On what operating system?
Latest version with wheezy.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 23 Aug 2013 at 10:09

Not able to exit mame4all GUI using joystick

It would be great if there is a way to exit mame4all GUI using some combination 
of joystick keys.
It is possible to quit pisnes and pifba GUIs by pressing start+select but this 
doesn't work with mame4all.
I have to use a keyboard and press ESC when I want to exit it.
Thank you

Original issue reported on code.google.com by [email protected] on 24 Sep 2013 at 7:39

Improved Alt Key Recognition

What steps will reproduce the problem?
1.  Go into the input settings for "general" or the currently playing ROM.
2.  Select an input to re-assign the keystroke.
3.  (Be using a USB HID keyboard)
4.  Press either the left Alt key or the right Alt key.

What is the expected output? What do you see instead?
I expect to see LAlt or RAlt being assigned to the input, depending on which 
Alt key I pressed, similarly to seeing LCtrl/RCtrl or LShift/RShift.  However, 
I only see "Alt".  Upon further testing, MAME does not seem to be able to tell 
the difference between the right Alt and left Alt.

What version of the product are you using? On what operating system?
This is on Raspberry Pi.  I don't recall the version, but I installed MAME4all 
from the store site no more than a 1 or 2 months ago.

Please provide any additional information below.
Additional info in case it helps...  a USB keyboard can only report 6 
simultaneous key presses at a time, unless the "modifier" byte is used in the 
report to indicate left/right ctrl/alt/shift/gui keys.  I am making a 
two-player cabinet with an Arduino that mimics a USB keyboard.  By MAME not 
telling the difference between left/right Alt, I have one less simultaneous key 
stroke that I can depend on mapping to one of the controls.

On a side note, I have not yet checked to see if MAME recognizes left/right gui 
keys yet.

Thanks and keep up the great work!

Original issue reported on code.google.com by [email protected] on 23 Aug 2013 at 7:00

Open and close square brackets cannot be mapped to buttons

What steps will reproduce the problem?
1. Hit Tab in a game to go into the game menu
2. Select Input (general)
3. Hit return on any option to remap a button
4. Hit open square bracket '[' or close square bracket ']'

What is the expected output? What do you see instead?
Expect to see the line contain [ or ] and be ready to move to another item on 
the menu.  What happens is the system acts as if I haven't hit any key at all.

What version of the product are you using? On what operating system?
0.37 BETA 5.  Raspbian.

Please provide any additional information below.
I did a quick review of the source code and noticed in src/rpi/input.cpp that 
you are mapping [ to KEY_OPENBRACE and ] to KEY_CLOSEBRACE in struct 
KeyboardInfo.  However, in struct SDLtranslate you have KEY_OPENBRACE mapping 
to SDLK_LEFTPAREN and KEY_CLOSEBRACE to SDLK_RIGHTPAREN.  I am attempting to 
compile the code after changing those mappings to SDLK_LEFTBRACKET and 
SDLK_RIGHTBRACKET, respectively, to see if that fixes the issue.

Original issue reported on code.google.com by [email protected] on 12 Dec 2014 at 7:38

Mouse dont work, though no joystick is connected

What steps will reproduce the problem?
1. If you want to map the mouse x or y axis to anp paddle or spin controller 
like in "Tempest" or "Circus" it wont work.

What is the expected output? What do you see instead?
It dont allow mouse inputs.


What version of the product are you using? On what operating system?
Raspberry Pi, latest FW, Rasperian and mame4all

Please provide any additional information below.
Wont be great if sombody can fix this.


Original issue reported on code.google.com by [email protected] on 7 Sep 2013 at 2:57

Mouse Support

Please add mouse support for games using track ball and spinner.

Original issue reported on code.google.com by [email protected] on 5 Apr 2013 at 9:18

Controller cfg?

How do I map a controller in mame4all-pi? cfg file somewhere?

Original issue reported on code.google.com by bcolflesh on 10 Jun 2013 at 10:39

Issue with MK2, MK3 & Rampage World, maybe others

What steps will reproduce the problem?
1.Try to run any of the instances of MK2, MK3 or Rampage World tour listed in 
the compatible list and the emulator crashes out to the command line.

What version of the product are you using? On what operating system?
Newest, just pulled from pi store.

Please provide any additional information below.
Overclocked using the settings recommended on project home. Every other games 
runs really smooth.

welshy on the raspberry pi message board found:
I have just tested the games mentioned, I am experiencing the SAME issues. The 
terminal log indicates 'error process exit with status 1' or 'error process 
terminated with signal 11' on exit depending on the ROM.

Original issue reported on code.google.com by [email protected] on 20 Aug 2013 at 1:24

Screenshots on game list

What steps will reproduce the problem?
1. Take an screenshot in any game
2. Back to the game list
3.

What is the expected output? What do you see instead?

Images on the game list.

What version of the product are you using? On what operating system?

PI!

Original issue reported on code.google.com by [email protected] on 21 May 2013 at 10:01

Need more joystick axis to support 8 axis XBOX controller

What steps will reproduce the problem?
1. connect an xbox gamester joystick with a USB adapter
2. check it with jstest - all working ok

Driver version is 2.1.0
Joystick (Generic X-Box pad) has 8 axes (X, Y, Z, Rx, Ry, Rz, Hat0X, Hat0Y)
and 10 buttons (Btnx, BtnY, BtnZ, BtnTL, BtnTR, BtnTL2, BtnThumbL, BtnThumbR, 
?, ?).

Axes 6 is left/right (-32767 to 32767)
Axes 7 is up/down (32767 to -32767)

3. run mame4all, press TAB, buttons can be configured, but joystick movement 
not recognized

What is the expected output? What do you see instead?
That joystick should be recognized in MAME itself and also the frontend (I have 
set the mame.cfg values as below):
AXIS_LR=6
AXIS_UD=7

What version of the product are you using? On what operating system?
On raspberry pi 256MB model, _September 02, 2013:_ version

Please provide any additional information below.
I've seen in the readme and on issue #17 you were able to add more axes, I 
think you only went up to 6 axes though, is it possible to extend it to 8?


Original issue reported on code.google.com by [email protected] on 1 Nov 2014 at 8:21

Request: Opacity option for scanlines

What steps will reproduce the problem?
1.set display_effect = 1 in mame.cfg

What is the expected output? What do you see instead?

- on my TV, i get a horrible moire effect when using scanlines at full opacity, 
plus it tends to darken the screen quite a lot. it would be awesome to be able 
to select the opacity as an integer (1.00=opaque, 0.00=transparent) so I could 
set it to .35, which is what I use in retroarch.


What version of the product are you using? On what operating system?
- latest version in Retropie v3 beta 3

Please provide any additional information below.

Thanks for all your hard work :)

Original issue reported on code.google.com by [email protected] on 1 Jul 2015 at 7:34

scan lines appear on vector games

What steps will reproduce the problem?
1. turn on scan lines
2. run a vector game
3.

What is the expected output? What do you see instead?
Vector games in real life don't have scan lines. Mame4all-pi breaks up the 
vectors with the scanlines effect.  The expected behavior is to have scan lines 
on raster games and no scan lines on vector games. 

What version of the product are you using? On what operating system?
latest pimame distro .7.8.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 29 Aug 2013 at 12:40

Player 2 joystick and buttons doesn't work

What is the expected output? What do you see instead?
In configuration Player 2 joystick and buttons are not recognized.


What version of the product are you using? On what operating system?
I'm using a XIN-mo dual arcade USB Interface on raspbian (2013-05-25). 

Please provide any additional information below.

I connect 2 joysticks and Player 1 works perfectly, but player 2 doesn't work 
(joystick is not configurable in settings). 

With jstest (js0) I see that:

- Axes 0 and 1, and buttons 0-9 are for Player 1.
- Axes 2 and 3, and buttons 10-20 are for Player 2.



Original issue reported on code.google.com by [email protected] on 10 Jul 2013 at 8:43

Antialiasing cannot be disabled

What steps will reproduce the problem?
1. Put antialias=no in mame.cfg
2. Run a lo-res game (e.g. Pengo)

What is the expected output? What do you see instead?

I expect no antialiasing, but it is still there.

What version of the product are you using? On what operating system?

2013-02-09-wheezy-raspbian.zip and mame4all from store.raspberrypi.com 
(2013-05-08 version)

Original issue reported on code.google.com by [email protected] on 14 May 2013 at 10:10

Unable to remap "UI Select"

What steps will reproduce the problem?
1. Go into Config menu
2. Select "Input (General)"
3. Attempt to remap "UI Select" to some key other than Enter

What is the expected output? What do you see instead?

I expect the chosen key to perform the UI Select function.  Instead, the UI 
Select function is still mapped to the Enter key.

What version of the product are you using? On what operating system?

Latest version of mame4all-pi (Sept 2 2013).

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 8 Oct 2013 at 11:45

Black Screen Lock-Up when exiting Alien Syndrome and other ROMs

What steps will reproduce the problem?
1.  From command line run "mame aliensyn"
2.  Play game
3.  Hit escape key to exit MAME

What is the expected output? What do you see instead?
I expect to be taken back to the command line.  However, the entire screen goes 
black, and keyboard is not responsive.  I think ssh still works so a clean 
reboot can be achieved be logging in remotely, but other than that one must cut 
the power off which may corrupt the OS.

What version of the product are you using? On what operating system?
Latest MAME4ALL on Raspberry Pi from NOOBS_v1_2_1 install.

Please provide any additional information below.
I have tried with and without recommended config.txt settings.  Very 
reproducible problem.  Happens on many other ROMS, too.   I think that one time 
it happened that I was logged in remotely, so I was able to kill the hung MAME 
process during the black frozen screen, but I was still not able to get back to 
the command line.

Original issue reported on code.google.com by [email protected] on 4 Sep 2013 at 3:32

Have to re-map buttons every time (it's either not saving or not reloading properly)

What steps will reproduce the problem?
1. run any game w/ mame4all-pi.  i'm running from a command line and typing, 
for example:  "./mame ddragon" 
2. from a keyboard, press [Tab] to bring up the menu
3. select "Input (general game)"
4. change any combination (for example, change "UI Cancel" from Esc to "J1 
JoyButton 8 J1 JoyButton 9" (which is the start+select buttons at the same time 
on a SNES USB controller).
5. select "Return to Main Menu"
6. select "Return to Game"
7. exit mame4all-pi (by pressing start+select on the SNES USB controller)
8. launch the game again

Expected Result:
 * I expected the buttons I mapped last time to still be mapped. 

Actual Results:
 * The buttons are no longer mapped (I have to re-map them every time).
 * Note: the buttons are mapped correctly during that instance of mame.  (I'm able to escape the UI with them!)  They're just not mapped the next time I load. :\

What version of the product are you using? 
 * I downloaded it from the pi 2 days ago (don't know how to tell what version it is).

On what operating system?
 * raspberry pi

Please provide any additional information below.
 * I'm able to change the "Input (this game)" settings, and those are saved and reloaded correctly.  (But the one setting I really want mapped is a way to exit from the controller--and that's not an option on the "Input (this game)" screen.

Original issue reported on code.google.com by [email protected] on 31 Aug 2013 at 1:00

Teensy 2.0++ will not work in UI but it will in the game

I need a solution fast, i am trying to do a project and the controller will not 
work in the UI, but on a Youtube video by BenHeck the teensy will work. Any 
Ideas? I have Aleredy changed the button mapping in the config, and i still 
have to use the keyboard to scroll down to a game, however i can select a game 
and exit one just fine


Original issue reported on code.google.com by [email protected] on 19 Jan 2014 at 12:17

Keyboard stops working.

What steps will reproduce the problem?
1. Run a game such as Liquidkids or Gemini Wings.
2. One minute or less into the game, when there is a lot of activity going on, 
the action starts crawling down and the keyboard stops working, so we can't 
play or even quit Mame4all. 
3.

What is the expected output? What do you see instead?

The game continues working but the keyboard stops operating. Only a 
CTRL+ALT+Backspace does the trick, closing XWindows and dumping me into the 
command line.

What version of the product are you using? On what operating system?
Raspbery Pi Model B 512MB, Raspbian 2013-02-09 fully updated. Firmware/Kernel 
3.6.11+ #437 .

Please provide any additional information below.
Keyboard is connected to a powered USB hub, in this case a Dell 22" lcd screen. 
No other usb device is hanging on the RaspberryPi.

Original issue reported on code.google.com by [email protected] on 5 May 2013 at 9:03

Buttons beyond 16 will not register

What steps will reproduce the problem?
1. Use a Gp-Wiz 40 with more than 16 buttons connected
2. start mame4all-pi
3. enter game
4. hit 'TAB"
5. change setting for Button1, 2, etc. to connections on the GP-Wiz
6. Attempt to bind any buttons registering as 17+

What is the expected output? What do you see instead?
Expected: The button to bind to the control
Result: Nothing, the program waits for an input that it never seems to recieve

What version of the product are you using? On what operating system?
Version included in the latest PiMAME release
Raspbian 2014-01-07; Latest mame4all release on 
http://mame4all-pi.googlecode.com/git/

Please provide any additional information below.

The buttons all register with evtest, but mame4all ignores any buttons beyond 
16. Using a GP-Wiz 40 encoder. Tried various SD Cards, OSes, Overclocks. Evtest 
registers every press, as (BTTN_TRIGGER_HAPPY_#) (where # is the button number) 
starting at 17, 1-16 all have other, unconnected names. 
The encoder works fine with my laptop running Fedora 20 and GMameUI. 

Original issue reported on code.google.com by [email protected] on 5 Feb 2014 at 4:12

kioskmode bug?

What steps will reproduce the problem?
1. Enable kioskmode in mame.cfg 
2. launch mame
3. press escape

What is the expected output? What do you see instead?
Exits to the command prompt

What version of the product are you using? On what operating system?
1.4 

Please provide any additional information below.
It seems that the only way to make it work is:

- Launch mame
- Select a game
- Exit the game
- Now kiosk mode seems to be activated as esc doesnt seem to exit the menu 
anymore

Original issue reported on code.google.com by markitoxs on 7 Apr 2013 at 2:35

Running from console results in partially drawn screen and no keyboard response

What steps will reproduce the problem?
1. Install latest mame4all from PiStore
2. Run from Wheezy (2013-05-25) console
3. Attempt to use keyboard.

What is the expected output? What do you see instead?

Can see the console text through parts of the MAME GUI (possible the 
"background" of the GUI). Key presses are ignored by MAME but picked up by the 
console.

What version of the product are you using? On what operating system?

Raspbian Wheezy 2013-05-25.
MAME v0.37 BETA 5 (Jun 6 2013)

Original issue reported on code.google.com by [email protected] on 1 Jul 2013 at 8:11

Request for private contact to contribute development

Sorry for trying to get in contact that way (unable to find your mail address).
I've c++ skills and have already made enhencements for my personal use that I'm 
willing to share with the community.
There are two enhencements right now:
1) improvement of font quality and handling for mame4all-menu
- enhanced resolution of characters from 8x8 to 16x16
- modified the internal font regarding better resolution
- implemented possiblity to change font by replacement of configuration file
- created a starting set of 14 fonts that can be installed
- defined a file font format that can easily by edited with texteditor by 
everyone
- custom font-file must simply be copied to /skins/font16x16.txt
- if not custom font-file is found during initialisation -> fallback to 
internal font
=> status: final, can be shared
2) support of Ultimarcs PacLed Device
- when selecting a game within menu, the controls of the selected driver-files 
are evaluated and indicator-led's will highlight the supported controls for 
each game individual
=> status: works in general, but control to led-assignment is currently fixed, 
-> todo: implement configuration by config.file

Please let me know if you are interested.

By the way: great job! I'm really enthusiastic about having mame on the 
raspberry-pi!

Best regards
Stefan

Original issue reported on code.google.com by [email protected] on 17 Jul 2013 at 7:57

can't find mame.cfg

Hi, update is great but can't find the mame.cfg file.

Also, is it possible to change the output screen resolution and the sound 
bitrate?

Great work!!

Original issue reported on code.google.com by [email protected] on 16 Mar 2013 at 4:07

not possible to change keyboard layout

I can't for the life of me remap my keyboard.
I would like to use WASD for movement direction and I go to the TAB menu and 
choose input all, choose a button, press enter and then press the wanted key 
but it is not registered. When I highlight a different button and go back to 
the previous one I tried to map, I get some joystick entries instead of just 
simple W,A,S or D letter. In advmame it works this way.

Original issue reported on code.google.com by [email protected] on 7 Mar 2013 at 7:18

Allow more than 16 buttons for Player 1

Currently MAX_BUTTONS are limited to 16.

This is a problem for certain USB Joystick controllers like the Xin-Mo Dual 
Arcade. It's recognized as 1 Gameport, so it's not possible to map enough 
buttons for player 2. 

It would be great if you would allow, let's say, 20 buttons for Joystick 1 (for 
the Xin-Mo Controller).

Or, if you are concerned about the performance, you could add an option to the 
makefile to have 1 Joystick with 20 or more buttons or 4 joysticks with the 
standard 16 buttons instead...

Could you supply the necessary changes to use more than 16 buttons for joystick 
one, so i could compile that locally ?

Original issue reported on code.google.com by [email protected] on 4 Jun 2014 at 2:55

Two Mice Are Seen As One Mouse

What steps will reproduce the problem?
1.  Utilizing a USB hub, plus in two USB mice, one wireless and one wired.
2.  Start a ROM, like Marble Madness, that uses two player trackballs.

What is the expected output? What do you see instead?
I expect that one mouse will control one marble, and the other mouse will 
control the other marble.  Instead, both mice control one marble.

What version of the product are you using? On what operating system?
N/A

Please provide any additional information below.
I don't think this has anything to do with the fact that I'm using the hub or a 
wireless mouse.  This just happens to be my setup at the moment.  Maybe this is 
an OS issue and not a MAME4ALL issue?  Your thoughts will be appreciated.  I 
eventually plan to convert the mice to cheap trackballs so I can play 
two-player MM.  Like this hack:  
http://www.instructables.com/id/The-cheapest-way-to-Convert-Optical-Mouse-into-a
-T/

Original issue reported on code.google.com by [email protected] on 15 Sep 2013 at 5:41

remember video settings after game exit

I found out that video quality can be greatly improved by changing gamma 
settings.
Unfortunately, these settings are not remembered after exiting the game.
It would be great if these settings could be remembered.


Original issue reported on code.google.com by [email protected] on 13 Mar 2013 at 6:23

-listxml doesn't work as intended

What steps will reproduce the problem?
1. Navigate to directory in which MAME4ALL is installed using terminal
2. ./mame -listxml > ~/mameinfo.xml

What is the expected output? What do you see instead?

I expected something akin to this: 
http://www.anti-particle.com/projects/wahcade/mameinfo-test.xml
Instead I see a description of MAME.


What version of the product are you using? On what operating system?

Version unknown (latest as of 7th August 2013). Operating system is PiBang 
(latest as of 31st July 2013) which itself is based on Raspbian.


Please provide any additional information below.

The .xml file is crucial in getting programs like Wah!Cade to work, as that 
relies on the .xml file to generate a list of games.

Original issue reported on code.google.com by [email protected] on 7 Aug 2013 at 4:45

SDL hats is not uses deteted or used

What steps will reproduce the problem?
1. Use hori fighting stick mini 3.
2. Try using the stick.
3. Does not work,

What is the expected output? What do you see instead?
Stick working.

What version of the product are you using? On what operating system?
Rasbian, mame4all compiled from change set:
ea85746014e2c2a85665f2a4d4a4b87e819a5287.

Please provide any additional information below.
I made a patch that works for me.

Original issue reported on code.google.com by [email protected] on 20 Jul 2014 at 9:45

Attachments:

mini-ipac spinner not recognised

What steps will reproduce the problem?
1. booting up with the mini-ipac/spinner plugged in
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.
I can make the spinner work just fine as long as I make sure the RPi is fully 
booted up and mame4all is running. If I then plug it in - all is well :)

Original issue reported on code.google.com by [email protected] on 3 Feb 2015 at 11:04

PS3 controllers not working in UI or in-game

What steps will reproduce the problem?
1. "apt-get install joystick"
2. Connect ps3 controller with a USB cable
3. Reboot pi
4. When booted, hit PS button on PS3 controller
5. jstest /dev/input/js0 shows axis 0 and 1 changing for left analogue stick
6. Launch mame4all, UI won't respond to axis 0/1, or buttons. Ingame 
buttons/axis don't register any input from the PS3 controller.
7. Supporting info - pimenu and fba2x both register input from the ps3 
controller OK. On the same setup, a wired xbox controller (with xboxdrv 
running) works for all (mame4all, pimenu, fba2x).
When using the xbox controller, I see more entries of the form  
"/dev/input/eventX" than I do with the PS3 controller. This may be related, 
maybe not.

What is the expected output? What do you see instead?
Expected - ps3 controller input controls menus and ingame controls.
Actual - no response to any ps3 controller input in any part of mame4all, 
despite working OK in pimenu and fba2x.

What version of the product are you using? On what operating system?
Confirmed in 2013-09-02 release, and prior 2013-06-08 release.

Please provide any additional information below.
Massive thanks for developing this port, it's by far the best retro experience 
on the Pi.

Original issue reported on code.google.com by [email protected] on 16 Sep 2013 at 11:03

Map escape key on joystick (to exit a game without keyboard)

What steps will reproduce the problem?
1.Need to use the keyboard to exit a game (pressing escape key)
2.
3.

What is the expected output? What do you see instead?
I would like to be able to quit a game using the joystick

What version of the product are you using? On what operating system?
Latest version

Please provide any additional information below.

Thank you for your help


Original issue reported on code.google.com by [email protected] on 1 Mar 2015 at 10:07

Vertical games should have vertical scan lines

What steps will reproduce the problem?
1.Play a vertical oriented game with scanlines on
2. Scanlines are horizontal instead of vertical.
3.

What is the expected output? What do you see instead?
Vertical games have horizontal scanlines instead of vertical. Vertical oriented 
arcade games should have vertical scan lines (since the crt is turned 90 
degrees in those games) 

What version of the product are you using? On what operating system?
latest.

Please provide any additional information below.
I know early versions of mame had horizontal scanlines on vertical games, but 
it's still technically incorrect. (and looks funny) Please forgive the nitpick. 
 Can it be fixed?

Original issue reported on code.google.com by [email protected] on 8 Sep 2013 at 4:34

-nprotate Improvement

What steps will reproduce the problem?
1.  Keep default mame.cfg
2.  Run mame -norotate gauntlet (or any ROM that displays better in landscape 
mode)
3.  Run mame -norotate rocnrope (or any ROM that displays better in portrait 
mode)

What is the expected output? What do you see instead?
As expected, gauntlet is displayed right-side-up with the top of the game at 
the top of my monitor, and rocnrope is displayed sideways with the top of the 
game at the right side of my monitor.

What I would like to see is no change for gauntlet, but I would like to see the 
top of rocnrope on the left side of my monitor instead of the right side.

What version of the product are you using? On what operating system?
This is on Raspberry Pi.  I don't recall the version, but I installed MAME4all 
from the store site no more than a 1 or 2 months ago.

Please provide any additional information below.
My cabinet only allows the monitor to be physically rotated clockwise 90 
degrees (by the player) for portrait mode, which is why I care about the 
direction of the ROM displays when in portrait mode.

The rocnrope problem can be corrected by changing the rotate/flip settings in 
name.cfg and/or /boot/config.txt, but then that messes up the 
gauntlet(landscape) orientation.

Right now, the only way I know how to get around this problem would be to make 
a look-up table for every ROM to tell me which ROMS are portrait and which ones 
are landscape and configure according to the specific ROM, which would be fine 
for a small number of ROMS, but exhausting for a very large number.

Thanks and keep up the great work!

Original issue reported on code.google.com by [email protected] on 23 Aug 2013 at 7:39

low resolution problem

Resolution is limited a 320 x 240, in 8bit. Is there any way to change this 
configuration?

Original issue reported on code.google.com by [email protected] on 6 Mar 2013 at 11:43

Game selection cursor constantly moving UP

When I started the new version 1.1 I noticed that the cursor was constantly 
moving UP as if UP keyboard button is pressed but it wasn't.
I was able to select a game by pressing DOWN key to stop it on the game I 
wanted to start.
Once I got into the game, keyboard started behaving normally.
I got into TAB menu and didn't notice this strange behavior with UP button 
there so it seems only confined to the game select screen.

Original issue reported on code.google.com by [email protected] on 12 Mar 2013 at 9:04

PS(R) Gamepad can't Use DPAD

What steps will reproduce the problem?
1. Using a Chinese Gamepad Model ID 0e8f:3075 GreenAsia Inc.
2. Remaping the controls via the menu
3. DPAD cannot been used to map.

What is the expected output? What do you see instead?
The DPAD should be used.

What version of the product are you using? On what operating system?


Please provide any additional information below.

The problem is that the gamepad have 6 axis:
pi@raspberrypi ~ $ jstest /dev/input/js0
Driver version is 2.1.0.
Joystick (PS(R) Gamepad) has 6 axes (Z, Rz, X, Y, Hat0X, Hat0Y)
and 13 buttons (BtnX, BtnY, BtnZ, BtnTL, BtnTR, BtnTL2, BtnTR2, BtnSelect, BtnSt
Testing ... (interrupt to exit)

The DPAD uses the axis 4 and 5, but mame can see only to axis 3. :(

If you need more info i can gladly provide it!

Original issue reported on code.google.com by [email protected] on 3 May 2014 at 4:17

over expanding vidoe

What steps will reproduce the problem?
1. Raspberry Pi 512mb RAM
2. 13" 1366x768 monitor connected with HDMI
3. piMame image .70

What is the expected output? What do you see instead?
screen on games to stay within the boarders of the monitor. Getting an over 
stretching past the boarders, can see at the top/bottom for sure

What version of the product are you using? On what operating system?
I believe the latest version

Please provide any additional information below.
I've tried messing with the vector_height/width numbers, but not sure if that 
is where I should be doing that. I'm made changed to the config.txt by 
adding/removing overscan support and setting the resolutions for the pi through 
there with no changed within Mame4All.

Original issue reported on code.google.com by [email protected] on 4 Nov 2013 at 2:42

Key map for frontend menu is not same as key map for mame

What steps will reproduce the problem?
1. Go into a game from frontend
2. Please tab and change the UI menu keys
3. Go back to mame4all front-end and use new keys

What is the expected output? What do you see instead?
I am using X-arcade and the joystick maps to 8, 4, 9, 2 (up,down, left, right). 
 It looks like mame4all-pi front end uses the actual up, down, left, right 
keys.  Therefore, I am unable to control the frontend using my joystick.  
Configuring the keys in mame doesn't appear to take effect for the front end.

What version of the product are you using? On what operating system?

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 Aug 2013 at 8:35

Game Resolution

What steps will reproduce the problem?
1. Start up any game with the AV cord

What is the expected output? What do you see instead?
I was hoping that the screen size would fit but doesn't. Instead the width and 
height of the screen is too big.

What version of the product are you using? On what operating system?
Recent, on Raspbien

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 26 Jul 2013 at 8:01

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