A Self-made Endless Runner Game for Windows PC and Microsoft Kinect.
Blade Runner is an Endless-Runner game with a slight twist. The player’s goal is to navigate through the city, while sustaining his gradually decreasing power-charge. In order to achieve that, he has multiple different tasks to fulfill.
One being, avoiding collision with obstacles, using the actions:
1. Move Left & Right
2. Jump
The second being, cutting close objects to charge his power. The amount of charge will depend on the hits one manages to land.
Left & Right = A & D (PC) / Left & Right arm raise (Kinect)
Sprint = W (PC) / Not featured in Kinect
Jump = Space (PC) / Jumping with both hands up (Kinect)
Activating Blade-Mode: Right-Click mouse (PC) / Put both hands together "Prayer's Pose" (Kinect)
Slicing: Hold left mouse button & drag into one direction(PC)/ Drag hand across the screen (Kinect)
If you intend to extend or upgrade this project, just tell me and you can fork the project.
Feel free to contact me for a download link. You can also set it up on your own, as described below.
0. Unity version 2019.2.* is required for this project
1. Clone the GitHub project
2. Download the Cyberpunk texture packet (Included in the asset pack, link below) You can also contact me for a download link.
3. Insert the texture pack into Assets/Cyperpunk (before first launch in Unity to avoid bugs).
4. Start Unity and open the project.
This game is inspired by Metal Gear Rising: Revengeance
Overall Guide for Cutting Feature: https://github.com/mixandjam/MGR-BladeMode
Katana-model by person-x: https://sketchfab.com/3d-models/attack-blade-ver-20-91ff591422694726b9c6dda8fc9c55fb
Ezy-slice framework: https://github.com/DavidArayan/ezy-slice
CyperCity Model: https://assetstore.unity.com/packages/3d/environments/sci-fi/cyber-city-120137