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License: MIT License
An attempt to make an even harder Grandia II mod
License: MIT License
For each enemy group on a map, there are only 4 available enemy type slots. It would be nice to determine the maximum amount of enemies possible that can be in a single fight.
I believe the capacity is 10, but that might have changed for the HD Remaster.
As can be seen with Millenia's special moves, there appears to be some form of "story" flag that allows unlocking moves for characters.
The ability to add unlocking to more moves as the story progresses could be beneficial for modding, so documenting any and all story flags possible would be nice to do.
More than likely the save files themselves actually store this flag, so as not to lose where in the story the player is between loads.
Since we know Ryudo's and Millenia's story flags, we can theoretically look in the same file for those flag values after their events.
Ultimately, I feel like the cost progression in Grandia II is quite balanced already, but perhaps some modifications can be made to help prevent early access to stronger spells/stat modification.
This task will be focused on the consumable items found throughout the game. So attack gems, feathers, healing items, etc. Items are fairly strong in this game, so tampering their value a bit would be nice to keep them more in line with how moves are balanced.
This is encompassing just the power/availability of moves/spells, this is not addressing the cost of them:
This ticket is regarding the entire area surrounding Agear Town area.
This is primarily surrounding rebalancing the enemies found and their counts, along with the items found in these areas.
This will include work for:
These do not need to be within the same Pull Request and can be done individually.
Opposite of #7 this is focused on all equipment available (weapons, armor, headbands, footwear, accessories, etc.).
This ticket is regarding the entire opening area of the game surrounding Carbo Village.
This is primarily surrounding rebalancing the enemies found and their counts, along with the items found in these areas.
This will include work for:
These do not need to be within the same Pull Request and can be done individually.
This ticket is regarding the entire area on Liligue Cave.
This is primarily surrounding rebalancing the enemies found and their counts, along with the items found in these areas.
This will include work for:
These do not need to be within the same Pull Request and can be done individually.
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