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g2hardermod's Issues

Determine max enemy count

For each enemy group on a map, there are only 4 available enemy type slots. It would be nice to determine the maximum amount of enemies possible that can be in a single fight.

I believe the capacity is 10, but that might have changed for the HD Remaster.

Determine sequence of story flags

As can be seen with Millenia's special moves, there appears to be some form of "story" flag that allows unlocking moves for characters.

The ability to add unlocking to more moves as the story progresses could be beneficial for modding, so documenting any and all story flags possible would be nice to do.

More than likely the save files themselves actually store this flag, so as not to lose where in the story the player is between loads.

Since we know Ryudo's and Millenia's story flags, we can theoretically look in the same file for those flag values after their events.

Rebalance moveset costs

Ultimately, I feel like the cost progression in Grandia II is quite balanced already, but perhaps some modifications can be made to help prevent early access to stronger spells/stat modification.

Rebalance Available items

This task will be focused on the consumable items found throughout the game. So attack gems, feathers, healing items, etc. Items are fairly strong in this game, so tampering their value a bit would be nice to keep them more in line with how moves are balanced.

Balance Character Moveset

This is encompassing just the power/availability of moves/spells, this is not addressing the cost of them:

  • Spells used in Manaeggs
  • Specials used by characters
  • Each Manaegg's listed spells (along with their requirements to be unlocked)
  • Each character's special list (and when they are unlocked)

Rebalance Agear Town area

This ticket is regarding the entire area surrounding Agear Town area.
This is primarily surrounding rebalancing the enemies found and their counts, along with the items found in these areas.
This will include work for:

  • Inor Mountains 1
  • Inor Mountains 2
  • Durham Cave 1
  • Durham Cave 2
  • Durham Cave Depths
  • Baked Plains 1
  • Baked Plains 2
  • Baked Plains 3

These do not need to be within the same Pull Request and can be done individually.

Rebalance Carbo village area

This ticket is regarding the entire opening area of the game surrounding Carbo Village.
This is primarily surrounding rebalancing the enemies found and their counts, along with the items found in these areas.
This will include work for:

  • Witt Forest Path
  • The Black Forest 1
  • The Black Forest 2
  • Garmia Tower First Floor
  • Garmia Tower Second Floor
  • Garmia Tower Third Floor
  • Garmia Tower Top Floor

These do not need to be within the same Pull Request and can be done individually.

Rebalance Rebalance Liligue Cave area

This ticket is regarding the entire area on Liligue Cave.
This is primarily surrounding rebalancing the enemies found and their counts, along with the items found in these areas.
This will include work for:

  • Liligue Cave 1
  • Liligue Cave 2
  • Liligue Cave Caverns
  • Liligue Cave 3
  • Liligue Cave Template Ruins

These do not need to be within the same Pull Request and can be done individually.

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