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scuti-extractor's Introduction

Scuti Extractor โ€” Habbo SWF extractor for Scuti

Lines of code

An open-source Habbo SWF extractor written in TypeScript for scuti-renderer.

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Join our Discord server and get in touch with members of our community. You can ask help or simply talk with us, don't be shy!

Features

  • Furnidata.xml conversion
  • Furnitures conversion

Installation

The Scuti extractor is really easy to install with just a few commands. You can start by copying the example configuration:

cp configuration.example.json configuration.json

After copying it, you can change the path to the assets that you want to convert.

Then you can install the dependencies:

npm install

And run the extractor!

npm run start

This will give you an output folder with all the extracted assets. The output directory structure follows the one used in scuti-resources. So if you want to use these assets into your project, just clone the scuti-resources repository and paste the extracted resources in it.

Credits

  • Higoka for it's SWF extractor tool

scuti-extractor's People

Contributors

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Forkers

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scuti-extractor's Issues

Missing Spritesheet template logic

Hey!
Love that you've included animations directly inside the spritesheet, I'm trying to utilize this for a small project on Ducket.net. But I'm running into an issue when creating the spritesheets.

Looking at the JSON sprite sheets in Scuti-Resources

Specifically the Cine Star vs template there does seem to be some additional functionality inside the compiled resources.

For example, inside the compiled sprite we have:

"spriteSourceSize": {
   "x": -1,
   "y": -132,
   "w": 55,
   "h": 156
 },

Which has the X + Y attrs set.

But inside the spritesheet.tpl these are hardcoded to 0.

"spriteSourceSize": {
   "x": 0,
   "y": 0,
   "w": <%= image.width %>,
   "h": <%= image.height %>
 },

Wondering if there are some uncommitted changes that havent been pushed to the repo?

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