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bunni-proj's Issues

better way to get collider

currently you have to use GetComponent<BoxCollider>() to get the collision component, but once many different colliders are added it will be a pain to use if/else statements to find what collider it has. a way to get whatever collider an entity has needs to be implemented

animation atlas

Holds images required for the animation, and splices the atlas into individual frames for animating

Refactor Collision Code

current collision code isnt very good and implementing it in a project is fairly verbose, refactoring this to make it easier to use is a good idea

Entity Tags

Tags that can be assigned to an entity
can be used to filter collisions
etc

Render Layers

Layers to render entities on different Z positions.
Ex: Background, foreground, etc

Positioning modes

change whether you want an entity's position vector to be at the top left corner of the entity, the center, etc.

Add collision layers

Collision layer that can be set on an entity

Only other entities on the same collision layer will be able to check if each other are touch

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