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View Code? Open in Web Editor NEWA basic game framework written in C# with monogame
A basic game framework written in C# with monogame
currently you have to use GetComponent<BoxCollider>()
to get the collision component, but once many different colliders are added it will be a pain to use if/else statements to find what collider it has. a way to get whatever collider an entity has needs to be implemented
Holds images required for the animation, and splices the atlas into individual frames for animating
add camera lerping and scene Z layering
triangles, circles, irregular objects, etc
current collision code isnt very good and implementing it in a project is fairly verbose, refactoring this to make it easier to use is a good idea
used to prevent two objects that are solid from intersecting
Tags that can be assigned to an entity
can be used to filter collisions
etc
Layers to render entities on different Z positions.
Ex: Background, foreground, etc
change whether you want an entity's position vector to be at the top left corner of the entity, the center, etc.
make a game look good on many different resolutions
Collision layer that can be set on an entity
Only other entities on the same collision layer will be able to check if each other are touch
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