A set of samples to illustrate Vulkan API on Android with Android Studio Note: to build on windows, please use branch "build-windows" from this repo to temporarily workaround windows clang problem
Other Resources: Additional Android Studio/NDK samples:
- Android Studio 2.1 preview 6
- Android NDK
- NDK-r12, compile as is
- NDK-r11 needs shaderc from ndk-r12, and validation layer code from github android_layers branch
- NDK-R10x and earlier needs shaderc, validation layer source code, and vulkan headers from ndk-r11 --copy headers from NDK-r11 android-24/your-abi/usr/include/vulkan to your own include directory
- Project build.gradle needs to be modified to compile with ndk version that is NOT R12
- Download Android Studio
- Download Android NDK-R12
- Download source code
- Launch Android Studio.
- "Import Project" of the interested tutorial project to Android Studio
- Expand "Gradle" panel inside Android Studio, right hand edge of IDE, then "mathfu" --> "Tasks" --> "other" --> "get_mathfu".
- Select "app" inside Android Studio "Project" pane.
- Click Tools/Android/Sync Project with Gradle Files.
- Click Run/Run 'app'.
- tutorial01_load_vulkan
- create a vulkan device
- tutorial02_prebuilt_layers
- create a vulkan device with vulkan validation layers
- tutorial03_traceable_layers
- create a vulkan device with validation layers that could debug into
- tutorial04_first_window
- create a vulkan window with WSI
- tutorial05_triangle
- draw a simple triangle with android shaderc feature
Copyright 2016 Google, Inc.
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http://www.apache.org/licenses/LICENSE-2.0
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