kitelightning / livepp Goto Github PK
View Code? Open in Web Editor NEWA UE4 plugin wrapper for Molecular Matter's Live++ Hot-Reloading Library
Home Page: https://molecular-matters.com/products_livepp.html
License: MIT License
A UE4 plugin wrapper for Molecular Matter's Live++ Hot-Reloading Library
Home Page: https://molecular-matters.com/products_livepp.html
License: MIT License
Hi,
I am very grateful to you for providing this plugin. I wanna ask some question about this . i know Live++ is in use by a lot of people or studios that use UE4 , and i am one of it . I have already downloaded this plugin. And I also have integrated it into UE4. but i do not know how to use it. I didn't find any tutorials on how to use it in UE4. Do i need to drag some blueprint to make it work ?Can you give me any help or suggest? many thanks.
Epic just made this commit inside 4.22 branch, and looks like it's their own implementation from the source code of Live++: https://github.com/EpicGames/UnrealEngine/commit/e1fe0cc030d004459316cc6c17debfc657b0c5a7
Edit: After some amount of testing, looks like it works good enough for an experimental version.
Hey ikrima,
The following is all that is needed to add 4.18 support:
In LPPExternalLib.Build.cs:
Old:
RuntimeDependencies.Add(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.dll", archSuffix)));
RuntimeDependencies.Add(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.exe", archSuffix)));
RuntimeDependencies.Add(Path.Combine(BinariesPath(Target.Platform), "msdia140.dll"));
New:
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.dll", archSuffix))));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.exe", archSuffix))));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(BinariesPath(Target.Platform), "msdia140.dll")));
Does this change work with 4.19/4.20?
Does it require a source build or will a launcher build work? Maybe the readme could clarify that near the top
How to launch this correctly with UE 4.20?
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