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Map Discord events to API events

All of the events that are being sent by Discord:

  • CHANNEL_CREATE => ChannelCreateEvent.* for Public and Private channels
  • CHANNEL_UPDATE => ChannelUpdateEvent
  • CHANNEL_DELETE => ChannelDeleteEvent.* for Public and Private channels
  • MESSAGE_CREATE => MessageCreateEvent
  • MESSAGE_UPDATE => MessageEditEvent and MessageEmbedEvent since Discord sends an 'update' when it finishes parsing for embeds
  • MESSAGE_DELETE => MessageDeleteEvent
  • MESSAGE_ACK Not sure if applicable to the client, mostly for gui clients.
  • GUILD_CREATE => GuildCreateEvent
  • GUILD_UPDATE => GuildUpdateEvent
  • GUILD_DELETE => GuildDeleteEvent
  • GUILD_MEMBER_ADD => MemberJoinedEvent
  • GUILD_MEMBER_UPDATE => MemberUpdateEvent
  • GUILD_MEMBER_REMOVE => MemberLeftEvent
  • GUILD_BAN_ADD => BanCreateEvent
  • GUILD_BAN_REMOVE => BanRemoveEvent
  • GUILD_ROLE_CREATE => RoleCreateEvent
  • GUILD_ROLE_UPDATE => RoleUpdateEvent
  • GUILD_ROLE_DELETE => RoleDeleteEvent
  • USER_UPDATE Sent whenever the user changes their account properties
  • READY Initial event to set up the model, potentially could be mapped to an event that signals that the model is ready.
  • TYPING_START Indicates someone started typing, not sure about a use-case
  • PRESENCE_UPDATE Sent whenever the idle state or game played changes, very VERY spammy.
  • GUILD_EMOJIS_UPDATE Sent whenever discord updates the automatically updated emoji's
  • GUILD_INTEGRATIONS_UPDATE Sent when discord completes the integrations update
  • VOICE_STATE_UPDATE Sent whenever the voice state (deaf/mute) changes
  • RESUMED Not yet encountered and there is very little documentation
  • GUILD_MEMBERS_CHUNK Not yet encountered and there is very little documentation
  • USER_GUILD_SETTINGS_UPDATE Not yet encountered and there is very little documentation
  • VOICE_SERVER_UPDATE Not yet encountered and there is very little documentation

Map out source observables

The current set-up of observables in 'WebsocketClient' and 'ClientSession' work however they do not seems to handle errors and closing correctly.

Mapping out and correcting connections between the observables should lead to a better setup.

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